Philip Edwards
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philipedwards.bsky.social
Philip Edwards
@philipedwards.bsky.social
Developer, Game Dev. Working with Unreal. I dabble with Godot, LLMs, Arduino and Raspberry Pis. Australian.

Current projects:
- Automatic Sky Tracking Telescope
- Rush Hour - Vehicle Animator for Unreal Engine

https://www.gdcorner.com/
After 14 or so years, finally cancelling my paid dropbox sub. Literally every time I refresh the website I get this upsell.
November 10, 2025 at 6:47 AM
Halloween week! Time for Vigo to make another appearance!
October 26, 2025 at 12:43 AM
This was my most popular blog article that was on setting up Jenkins. It had stable traffic for 4 years prior to this.

Then you see people claiming referrals still come through:
September 29, 2025 at 2:34 AM
It's still pretty weird to see AI people claim that LLMs aren't destroying web traffic. Let's play a game: Guess when ChatGPT launched:
September 29, 2025 at 2:31 AM
Good point, I have a USB tester that says 12v is supported with qc3.0, but it won't tell me what voltages PD supports, I'll just have to see what happens. Worst case I can adjust some of the electronics to use 9v or 15v. There's already a regulator to give 5v to Rpi and MCU, it's just the steppers.
September 14, 2025 at 12:16 PM
I want to get back on my telescope, and reviewing some of the pain points.

Setting up power for a test outside at night is pretty annoying.

I know absolute peak draw is under 40watts, and real world measured draw is 17 watts.

Enter this amazing thing.
I can run it for 3 hours off a power bank!
September 14, 2025 at 12:04 PM
New kubernetes lab! 5x Pi Zero 2w's. Been wanting to deep dive it for a while, and this is a nice isolated environment to mess around with k3s.
April 6, 2025 at 9:04 AM
Why did they choose such dramatically different lighting/color correction for a DLSS example? DLSS 4 looks good, but their demo video is a bit deceptive.
January 7, 2025 at 6:34 AM
After nearly burning out my Raspberry Pi5 and laptop the other day I've setup a sacrificial pi zero 2 W to wirelessly reprogram microcontrollers when working on new prototypes.
January 1, 2025 at 11:10 PM
Senua is back home from an overnight stay at the vet, and she's feeling much better!
December 10, 2024 at 7:55 AM
Pic of the construction.
November 30, 2024 at 1:41 PM
Last entry of the night. Best I can do at this time of night. Little DC motor in a hollowed out lemon. #yarrbooty
November 30, 2024 at 1:41 PM
Ode to Makers: Weird wizards of circuitry & code, crafting contraptions with soldering irons aglow. Laser cutters weave reality, 3D printers conjure dreams. Arduino flames burn bright, guiding innovation's bizarre waltz #MakersUnite #WeirdAndWonderful #yarrbooty
November 30, 2024 at 11:06 AM
Some test footage of Vigo rotating his head to all the extents. This is straight from Godot. I generated a depth map of the painting, then masked out the head, painted some extra details on the face and then rotate around the top of the neck directly in the shader.
November 28, 2024 at 7:14 PM
A few months ago my brother and I made this virtual bike experience for a family member. Used a cheap off the shelf mini bike for physiotherapy by replacing the trip computer with an ESP32.

The playback speed is adjusted based on the pedaling. The dots on the screen show current and target speed.
November 28, 2024 at 7:06 AM
I just brought my Formula Pi autonomous racer back to life! This was such a fun competition when it was running.

Now running the latest Raspberry Pi OS. Raspberry Pi 3, RPi Camera and 4 big motors direct driving wheels. A solid platform! What should I do with it next?
November 27, 2024 at 11:54 AM
I'm working on an automatic telescope! This project has been happening slowly in the background for about a year now. The goal is to have the platform automatically align itself, allow you to choose a target to image, and then it will capture images and automatically stack and post process them.
November 26, 2024 at 7:58 AM
I worked with Sam on this. I did the lighting. Fun fact: The roots of the code are actually the fluorescent lighting code from Quake 1! I ported it to python and then offset a few of the LEDs in the sequence to give it that pulsating effect.
November 25, 2024 at 10:49 PM
Made a haunted frame for Halloween! It features Vigo The Carpathian from Ghostbusters 2. Made it with some others that I do a weekly makers space with. Frame is 3D printed with some painting. I handled the software. Uses Godot, Python and YOLO to track people and look at them constantly.
November 25, 2024 at 12:31 PM
I'm Philip, I'm a game dev that works with Unreal. I enjoy making things with Arduino and Raspberry Pis. I'll be sharing some of my projects here soon. Expect to see things on AI, Unreal, Godot, 3D printing, Astrophotography and more! Looking to follow people with similar interests.
November 25, 2024 at 12:27 PM