Aftur
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pheebeee.itch.io
Aftur
@pheebeee.itch.io
Aftur || The RPG where you're already dead

"You have your task find out what happens, and report back"
Just star gazin'
#gamedev #pixelart
August 10, 2025 at 2:49 PM
Not much programming wise.

here's me testing cutscenes, sound effects, and emote bubbles~

#gamedev
August 8, 2025 at 11:38 PM
what's your opinion on the text falling like this as the file loads?
#gamedev
August 5, 2025 at 9:03 PM
Here's the most of the Title Screen. (delete save function does nothing yet because I've yet to add a save system.)
Path Warning is just a friendly way to prevent people being locked out of certain routes.
#gamedev
August 3, 2025 at 12:09 AM
Spent the day making a generic titlescreen!
(I made the font myself, still working on aligning it all correctly)

#gamedev
August 2, 2025 at 8:19 PM
August 1, 2025 at 11:48 PM
GUYS I MANAGED TO MAKE DIALOGUE CUTSCENES A THING NOW!!!!!!!!!!
#gamedev
August 1, 2025 at 12:28 AM
This is just a test of cutscene triggers happening.
The yellow is a permanent trigger and will always occur.
The blue is a temp trigger, and only activates once. Added a global flag so the trigger stays gone after leaving the room and returning!
(next up is attempting to activate dialogue)
#gamedev
July 31, 2025 at 12:58 PM
The Alarm clock and Grandmother Clock animate too~
#gamedev
July 28, 2025 at 10:05 PM
Kinda missed #screenshotsaturday a bit, but oh well!!

Room Transitions are done.
Next up for coding is a proper pause menu, or cutscenes.

THAT and maybe getting a tile art style down. I want to furnish Arthur's Apartment.

#gamedev
July 28, 2025 at 12:25 AM
Choices done.

You seem to be giving Mr. Decider a headache with these confusing answers...

#gamedev
July 27, 2025 at 2:22 AM
Finally reworked the dialogue system.
Ready for making choices a more easy system.
Portraits, and voices have been added. <3

#gamedev #gamedevelopment
July 27, 2025 at 12:26 AM