"You have your task find out what happens, and report back"
As more and more of the programming is done the less I'll be showing off as it'll be more of the same thing.
But here, have the first 6 maps of The Aftur~
As more and more of the programming is done the less I'll be showing off as it'll be more of the same thing.
But here, have the first 6 maps of The Aftur~
Perfect, for a office worker like Arthur!
#gamedev #screenshotsaturday
Perfect, for a office worker like Arthur!
#gamedev #screenshotsaturday
Path Warning is just a friendly way to prevent people being locked out of certain routes.
#gamedev
Path Warning is just a friendly way to prevent people being locked out of certain routes.
#gamedev
The yellow is a permanent trigger and will always occur.
The blue is a temp trigger, and only activates once. Added a global flag so the trigger stays gone after leaving the room and returning!
(next up is attempting to activate dialogue)
#gamedev
The yellow is a permanent trigger and will always occur.
The blue is a temp trigger, and only activates once. Added a global flag so the trigger stays gone after leaving the room and returning!
(next up is attempting to activate dialogue)
#gamedev
working on cutscenes.
Got sprite change, object making, and moving done.
it's dialogue that's gonna be the hardest.
#gamedev
working on cutscenes.
Got sprite change, object making, and moving done.
it's dialogue that's gonna be the hardest.
#gamedev
Room Transitions are done.
Next up for coding is a proper pause menu, or cutscenes.
THAT and maybe getting a tile art style down. I want to furnish Arthur's Apartment.
#gamedev
Room Transitions are done.
Next up for coding is a proper pause menu, or cutscenes.
THAT and maybe getting a tile art style down. I want to furnish Arthur's Apartment.
#gamedev
Ready for making choices a more easy system.
Portraits, and voices have been added. <3
#gamedev #gamedevelopment
Ready for making choices a more easy system.
Portraits, and voices have been added. <3
#gamedev #gamedevelopment
(Also the pause menu has been upscaled for the new camera/viewport. (you can't really tell because it appears the same size as before))
#gamedev
(Also the pause menu has been upscaled for the new camera/viewport. (you can't really tell because it appears the same size as before))
#gamedev
I am officially 1% done. C:
I am officially 1% done. C: