Aftur
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pheebeee.itch.io
Aftur
@pheebeee.itch.io
Aftur || The RPG where you're already dead

"You have your task find out what happens, and report back"
Haven't done much programming the past few days, I apologies.

As more and more of the programming is done the less I'll be showing off as it'll be more of the same thing.

But here, have the first 6 maps of The Aftur~
August 15, 2025 at 3:05 PM
Me: I should really start doing the inventory system, or battle system.
Also Me: haha, cute cutscenes.

#gamedev
August 12, 2025 at 6:22 PM
Just some screenshots of the first few rooms~
#gamedev #pixelart
August 12, 2025 at 12:53 AM
Just star gazin'
#gamedev #pixelart
August 10, 2025 at 2:49 PM
Phone Booths will be our means of saving progress.
Perfect, for a office worker like Arthur!

#gamedev #screenshotsaturday
August 9, 2025 at 1:10 AM
Not much programming wise.

here's me testing cutscenes, sound effects, and emote bubbles~

#gamedev
August 8, 2025 at 11:38 PM
what's your opinion on the text falling like this as the file loads?
#gamedev
August 5, 2025 at 9:03 PM
5% of everything so far. (:
August 3, 2025 at 1:09 AM
Here's the most of the Title Screen. (delete save function does nothing yet because I've yet to add a save system.)
Path Warning is just a friendly way to prevent people being locked out of certain routes.
#gamedev
August 3, 2025 at 12:09 AM
Spent the day making a generic titlescreen!
(I made the font myself, still working on aligning it all correctly)

#gamedev
August 2, 2025 at 8:19 PM
August 1, 2025 at 11:48 PM
GUYS I MANAGED TO MAKE DIALOGUE CUTSCENES A THING NOW!!!!!!!!!!
#gamedev
August 1, 2025 at 12:28 AM
This is just a test of cutscene triggers happening.
The yellow is a permanent trigger and will always occur.
The blue is a temp trigger, and only activates once. Added a global flag so the trigger stays gone after leaving the room and returning!
(next up is attempting to activate dialogue)
#gamedev
July 31, 2025 at 12:58 PM
hard to really show progress of this but;

working on cutscenes.
Got sprite change, object making, and moving done.

it's dialogue that's gonna be the hardest.
#gamedev
July 31, 2025 at 3:32 AM
changed the outside part to have a car park vibe to it.
#gamedev
July 30, 2025 at 11:34 PM
Just waitin' for the bus...
#gamedev
July 29, 2025 at 9:50 PM
Done a bit more area~
#gamedev
July 29, 2025 at 1:44 AM
like... if i talk to this door once... no other NPC event works in this room?
July 28, 2025 at 11:55 PM
The Alarm clock and Grandmother Clock animate too~
#gamedev
July 28, 2025 at 10:05 PM
Just a rough tileset for Arthur's charming home.
#gamedev #pixelart
July 28, 2025 at 9:52 PM
Kinda missed #screenshotsaturday a bit, but oh well!!

Room Transitions are done.
Next up for coding is a proper pause menu, or cutscenes.

THAT and maybe getting a tile art style down. I want to furnish Arthur's Apartment.

#gamedev
July 28, 2025 at 12:25 AM
Choices done.

You seem to be giving Mr. Decider a headache with these confusing answers...

#gamedev
July 27, 2025 at 2:22 AM
Finally reworked the dialogue system.
Ready for making choices a more easy system.
Portraits, and voices have been added. <3

#gamedev #gamedevelopment
July 27, 2025 at 12:26 AM
Added Yellow Highlight to selected text.
(Also the pause menu has been upscaled for the new camera/viewport. (you can't really tell because it appears the same size as before))
#gamedev
July 25, 2025 at 2:56 PM
I have a giant spreadsheet for everything I think needs doing for my game.

I am officially 1% done. C:
July 24, 2025 at 4:54 PM