Petskull games
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petskullgames.com
Petskull games
@petskullgames.com
IT developer by day, game developer by night. Creating small and fun retro inspired 2D games because I love it!

All my released games on Steam : https://store.steampowered.com/curator/43313088

Born in 1969, so probably one of the oldest dinosaurs in here
Wishlist's are my best option of getting visibility once I launch Stardust Escape, so I hope you will give me a helping hand and wishlist my game today on #wishlistwednesday 😊

💫 store.steampowered.com/app/3774260/...

#indiedev #gamedev #solodev
July 30, 2025 at 1:35 PM
Had fun adding a portal to other levels. Next up: Populate the level with a lot more content and interesting enemies. Always challenging when the dungeons are procedurally generated.

#indiedev #gamedev #procgen #solodev #alien
July 29, 2025 at 2:20 PM
When your imprisonment is old and rusty, all it takes is a few bumps to break loose! This is the first glimpse at a new project, I'm prototyping on.

#indiedev #solodev #gamedev #pixelart
July 28, 2025 at 1:17 PM
Stardust Escape is Survival meets Asteroids with RPG quests in a goofy Family Jetson neon setting.

Wishlist today : store.steampowered.com/app/3774260/...

#ScreenshotSaturday #indiedev #gamedev #indiegame
June 28, 2025 at 11:03 AM
🎮✨ Introducing Stardust Escape ✨🎮

A neon-drenched space survival game where you blast, dodge, and upgrade your way through 15 minutes of chaotic cosmic cartoony minimalistic madness.

Stay tuned for more 😀

#indiedev #gamedev
June 23, 2025 at 11:26 AM
Fiddling around with arming my guards. Some trigger happy dudes, I tell ya'! 🤠

Next up is equipping them with different types of weapon 😈

#solodev #indiedev #gamedev #Indiegamedev #procgen
January 22, 2025 at 4:02 PM
When you gotta go, you gotta! Even NPC's have basic needs 🙂 So far this need, together with hunger will have higher priority than just basic guard duty.

#solodev #indiedev #gamedev #procgen #indiegamedev
January 20, 2025 at 5:00 PM
Such a milestone!! 😊 1.400 followers? You are so great! Thank you!!

On a side note, I'm working on the guard schedules and all 41 guards in this level are behaving as they should... So far! 😆

#solodev #indiedev #gamedev #indiegamedev #procgen
January 17, 2025 at 9:48 AM
Working on implementing guards that patrols the entire complex. Visibility indicators will show the player what the guard can see. Still a long way before it can be called a game, but there's progress! 🤠

#solodev #indiedev #gamedev #procgen #pixelart #2d
January 15, 2025 at 5:50 PM
Came a little further with my experiment. Have added a simple NPC that just wanders the halls. I also got around to implementing a simple minimap that shows where you've been.
This might turn into a proper #roguelike 😳

#indiedev #solodev #gamedev #2d #procgen #pixelart
January 8, 2025 at 5:47 PM
I tried to adjust the implementation to a much smoother variant, but have come to the conclusion that I dont like it at all. So I will probably opt for rooms being revealed automatically in the vicinity of the player 😊

#solodev #indiedev #gamedev #poc
January 5, 2025 at 10:15 AM
Looking into a kind of look-ahead thing, but unsure whether my solution is a good one or not. The idea is that you can peek into a new room without entering it, but once you enter it, the entire room will be visible? Is it working??

#indiedev #solodev #gamedev
January 3, 2025 at 9:20 AM