C++/zig enjoyer. Unreal Engine Debugger by day.
Unhinged solo game dev by night
Vancouver, BC
He/Him
blog: https://peterino.com
DM me your opinions on memory allocation
Should really code for fun more often
Should really code for fun more often
#gamedev #indiedev #programming
#gamedev #indiedev #programming
#gamedev #indiedev #programming
#gamedev #indiedev #programming
But I still haven't looked past chapter 1 of Real time rendering and done anything more complex in terms of rendering than just color to screen.
Oh also new renderer with SDL3 gpu.
But I still haven't looked past chapter 1 of Real time rendering and done anything more complex in terms of rendering than just color to screen.
Oh also new renderer with SDL3 gpu.
Video shows animations on the player controller with the old system snapping between animations and the new system which smoothly blends between
This is a custom game engine written in zig
#zig #indiedev #gamedev
I'm Peter. I make frames go brrr.
Follow me if you like boxes.
I'm Peter. I make frames go brrr.
Follow me if you like boxes.