Paul Jensen
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paulbjensen.bsky.social
Paul Jensen
@paulbjensen.bsky.social
“There is no big lie. There is no system. The universe is indifferent” - Donald Draper
Good night from Babsland #gamedev #buildinpublic
October 9, 2025 at 10:00 PM
More performance improvements in Babsland.

The map is redrawn only when tiles in the map change, not when the camera moves about.

Before panning/zooming would eat up ~25-30% CPU, now it’s at 3-4%.

babsland.com

#gamedev #buildinpublic
September 4, 2025 at 7:57 PM
Managed to nail the biggest performance problem in Babsland - dragging and dropping large areas like water and sand (and buildings). Now it performs snappy (and features a preview of the area too).

Google Chrome DevTools did a great job helping me to debug it.

babsland.com #gamedev #buildinpublic
September 3, 2025 at 7:30 PM