It’s happening.
It’s happening.
The daylight is enough to meet the house’s electricity needs and send the excess up.
The daylight is enough to meet the house’s electricity needs and send the excess up.
#gamedev #buildinpublic
#gamedev #buildinpublic
In other news, Babsland will let you make maps that are 256x256 tiles wide, the same number as SimCity 4 had.
#gamedev #buildinpublic
In other news, Babsland will let you make maps that are 256x256 tiles wide, the same number as SimCity 4 had.
#gamedev #buildinpublic
Still amazed that the whole website (including assets) is only 110KB. Great job by @vite.dev and @svelte.dev #gamedev #buildinpublic
Still amazed that the whole website (including assets) is only 110KB. Great job by @vite.dev and @svelte.dev #gamedev #buildinpublic
Will be adding support to swap between image asset sets for maps shortly.
Will be adding support to swap between image asset sets for maps shortly.
The map is redrawn only when tiles in the map change, not when the camera moves about.
Before panning/zooming would eat up ~25-30% CPU, now it’s at 3-4%.
babsland.com
#gamedev #buildinpublic
The map is redrawn only when tiles in the map change, not when the camera moves about.
Before panning/zooming would eat up ~25-30% CPU, now it’s at 3-4%.
babsland.com
#gamedev #buildinpublic
Google Chrome DevTools did a great job helping me to debug it.
babsland.com #gamedev #buildinpublic
Google Chrome DevTools did a great job helping me to debug it.
babsland.com #gamedev #buildinpublic
babsland.com
#gamedev #buildinpublic
babsland.com
#gamedev #buildinpublic
Expect the feature to evolve a bit in the near future. #buildinpublic #gamedev
Expect the feature to evolve a bit in the near future. #buildinpublic #gamedev