iBarin
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pathbarin.bsky.social
iBarin
@pathbarin.bsky.social
I do sorting too, but i dont know how to push player out of solid object, after he become inside its height and body. I put another object to check if player could walk there, but its too dumb way to do that.
Tilt is a funny thing to figure out. I was surprised how it work with rotation of camera.
December 5, 2025 at 11:03 PM
Hope someday I'll have something to show. My fps movement cant slide on walls and stuck in ceiling while move on stairs. Btw i think you could add a little head tilt for wall run.
December 5, 2025 at 10:14 PM
Wow, why do you hiding such cool stuff!? So smooth and stable movement, mine are too cluncy so that would be very poor imsim.
December 5, 2025 at 7:20 PM
Very cool! Examples helps a lot to understand how it all work but if you have time to add comments for them, that would be very helpful for newbies like me. Data types so bizarre to me😅 (never thought of perlin noise as float value).
November 26, 2025 at 9:20 AM
I definitely will try again, the tool looking very promising.
November 17, 2025 at 7:09 AM
Guess I'm too dumb for this state of editor. Couldn't reproduce your red shader from screenshot (and had no piggy). I do like recoloring dots to change type of data and whole save/load thing. Maybe a little guide or test files would help to play around. Or I'll just wait and see how it grows
November 16, 2025 at 4:50 PM
Haven't tried this thing yet and it already evolving! Looking very cool.
November 15, 2025 at 2:17 PM
Ага, круто
October 18, 2025 at 8:15 PM
Альфина доигралась..
October 14, 2025 at 1:07 PM
Oh, I see. Thought you had made assets of the wheels that I missed. By the way: saw in some old karting games wheels where made with billboards.
September 10, 2025 at 1:01 PM
Sorry but where can can I see those wheels?
September 10, 2025 at 8:06 AM
Both mouses? It would be cool to manually parry bullets with both hands!
June 13, 2025 at 12:52 AM
Multi-monitor feature gave me idea to add dark mode to debugger window with dark reader!
May 23, 2025 at 1:38 PM
Wow, thats kinda like scribblenauts but in vr. Hard to imagine amount of work needed to get it working properly.
May 16, 2025 at 7:06 PM
Заменить рабочие доски стенами в билде —это сильно! 💪
May 7, 2025 at 12:34 AM
Ктож признается, особенно весёлый, особенно в Питере? Ещё и выходить куда-то...
April 30, 2025 at 2:33 PM
Наконец-то невидимая кошка будет анимированной.
April 24, 2025 at 8:53 PM
How about lo-fi version? It will be cool to have low poly version with measuring in pixels (128x128px for example). Also it would be nice to have transparent placeholders for ladders and fences.
March 23, 2025 at 12:25 PM
Spent weekend on fps movement. Not much but got it working in 72 events and performance aren't even choking yet!
March 17, 2025 at 3:15 PM
You probably could bend meshes into chickens from DK2. Even with animations.
February 2, 2025 at 8:03 AM
example scene. Image used just for testing.
November 14, 2024 at 7:02 PM
It's you! I just played the game today, it is awesome.
November 5, 2024 at 11:40 PM
I've played around z height and track generation before. I think it could be used for flying cars pretty smooth.
October 22, 2024 at 10:06 PM