Developing Briscas: The Game
Wishlist: https://store.steampowered.com/app/3429730/Briscas_The_Game/
Follow on twitch: twitch.tv/parchitodeparcha
BTG: https://bsky.app/profile/briscasthegame.bsky.social
www.twitch.tv/parchitodepa... 🟩
#gamedev #csharp #espanol #latino
www.twitch.tv/parchitodepa... 🟩
#gamedev #csharp #espanol #latino
#csgaro #monogame #briscasthegame #backend #gamedev
#csgaro #monogame #briscasthegame #backend #gamedev
www.twitch.tv/parchito_de_...
www.twitch.tv/parchito_de_...
You can wishlist now!
#indiegame #screenshotsaturday #gamedev #csharp #monogame #pixelart
store.steampowered.com/app/3429730/...
You can wishlist now!
#indiegame #screenshotsaturday #gamedev #csharp #monogame #pixelart
store.steampowered.com/app/3429730/...
yal.cc/r/20/pixelfo...
yal.cc/r/20/pixelfo...
A Documentary about the journey of the development of 5 Force Fighters and its Creators! Coming soon!
#documentary #fgc #indie #5ForceFighters
youtu.be/aQaC-6HE8R0?...
Include in project's root:
- steam_api.dll
- .txt containing the steam app id ( your game id )
Include in project's root:
- steam_api.dll
- .txt containing the steam app id ( your game id )
youtu.be/g7488to6Jpc?...
youtu.be/g7488to6Jpc?...
Game Programming Patterns by #robertnystrom
Game Programming Patterns by #robertnystrom
( Any content from Pikuma is super valuable )
( Any content from Pikuma is super valuable )
The web version is free on their website but preffered to buy it. Arriving home soon.
gameprogrammingpatterns.com/contents.html
The web version is free on their website but preffered to buy it. Arriving home soon.
gameprogrammingpatterns.com/contents.html
No idea how those trends are computed but many thanks to all raylib users that starred ⭐️ the project! Thanks! ❤️
Source: github.com/trending/c?s...
I had to make the tilemap editor so that I could get the sourceX, sourceY from the selected tile position.
I am using this with canvas for the drawImage function to display the certain part of the image as part of the tilemap.
I had to make the tilemap editor so that I could get the sourceX, sourceY from the selected tile position.
I am using this with canvas for the drawImage function to display the certain part of the image as part of the tilemap.
Also deciding if building a personal tile map editor or
keep using www.spritefusion.com/editor
My goal:
Clean architecture practice focusing on a platformer / topDown library or framework for personal use.
Also deciding if building a personal tile map editor or
keep using www.spritefusion.com/editor
My goal:
Clean architecture practice focusing on a platformer / topDown library or framework for personal use.