ParchitoDeParcha
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parchitodeparcha.bsky.social
ParchitoDeParcha
@parchitodeparcha.bsky.social
Indiedev Gamedev Programmer Artist [ES, EN]
Developing Briscas: The Game
Wishlist: https://store.steampowered.com/app/3429730/Briscas_The_Game/
Follow on twitch: twitch.tv/parchitodeparcha
BTG: https://bsky.app/profile/briscasthegame.bsky.social
Voy a estar un ratito en vivo. Puedes venir y compartir:

www.twitch.tv/parchitodepa... 🟩
#gamedev #csharp #espanol #latino
April 25, 2025 at 4:02 PM
Briscas: The Game. Actualizacion a 2 meses del comienzo.
#briscasthegame #indiedev #gamedev
March 1, 2025 at 5:57 PM
Managed to initialize steamworks in my C# project.
Include in project's root:
- steam_api.dll
- .txt containing the steam app id ( your game id )
January 3, 2025 at 4:06 PM
Exploring C# with Monogame
#csharp #monogame
January 2, 2025 at 1:31 PM
Got it!
Game Programming Patterns by #robertnystrom
November 12, 2024 at 4:14 PM
🫨
November 5, 2024 at 3:49 PM
Whatever makes me a better programmer.
The web version is free on their website but preffered to buy it. Arriving home soon.
gameprogrammingpatterns.com/contents.html
November 3, 2024 at 3:55 AM
Good! First iteration. JavaScript, Canvas, Data Driven ECS. Build tools: Vite and Tauri. Keyboard & Gamepad.
November 3, 2024 at 3:22 AM
16x16 tilemap edit for devs
I had to make the tilemap editor so that I could get the sourceX, sourceY from the selected tile position.
I am using this with canvas for the drawImage function to display the certain part of the image as part of the tilemap.
September 24, 2024 at 1:42 PM
September 16, 2024 at 11:11 PM