While the lack of control will force players into a funnel, having control of where things spread can also force players to move to the location to stop the spread temporarily. There will need to be incentive to both paths of gameplay.
While the lack of control will force players into a funnel, having control of where things spread can also force players to move to the location to stop the spread temporarily. There will need to be incentive to both paths of gameplay.
Clear the corruption - or point of no return, defaulting to "Final Showdown".
#gamedev #indiegame #soulslike #nightreign #battleroyale
Clear the corruption - or point of no return, defaulting to "Final Showdown".
#gamedev #indiegame #soulslike #nightreign #battleroyale
#gamedev #indiegame #soulslike #nightreign #battleroyale #gamemechanics
#gamedev #indiegame #soulslike #nightreign #battleroyale #gamemechanics
Instead of a collapsing bubble / circle, I want the mechanic to be that "sites of grace" become corrupted. The bubble / circle starts to expand from them and causes a domino effect to the others.
#gamedev #indiegame #soulslike #nightreign #battleroyale
Instead of a collapsing bubble / circle, I want the mechanic to be that "sites of grace" become corrupted. The bubble / circle starts to expand from them and causes a domino effect to the others.
#gamedev #indiegame #soulslike #nightreign #battleroyale
#gamedev #indiegame #soulslike #nightreign
#gamedev #indiegame #soulslike #nightreign
also, copy and save to a new folder:
Assets
Packages
User Settings
Project Settings
This is your actual build and bypasses saving gigabytes of millions of 1KB umbracache files.
also, copy and save to a new folder:
Assets
Packages
User Settings
Project Settings
This is your actual build and bypasses saving gigabytes of millions of 1KB umbracache files.