PARALLAX VEIL
parallaxveil.bsky.social
PARALLAX VEIL
@parallaxveil.bsky.social
Indie Game
Currently in Development
DISCORD: https://discord.gg/tAB5dxeqzu
Started transforming my code from Singleton / Manager into Data Oriented Design to remove as much dependency on Monobehavior as possible, optimize with multi-threading and prioritizing the main thread for the renderer.

#indiedev #indiegame #gamedev #gamedesign #game #newgame #cyberpunk #rpg
February 8, 2026 at 10:06 PM
I've found it a bit difficult to work and be creative in the current state of the world. We have modern gestapo in the streets murdering civilians. I know art reflects reality, but I have been struggling to bring myself to write music or program or work on Parallax Veil.

It's got me depressed.
January 26, 2026 at 8:56 PM
I'm honestly taking it a little easy this week because I feel like I've been doing dev work nonstop for 10-12 hours per day on top of a day job for about 2 months now.

Enjoying some regular gaming to touch proverbial grass.
December 17, 2025 at 7:19 PM
Refined my process for importing face FBX so now I can adjust blendshapes directly in Unity for face animations.

GASP!
#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
December 13, 2025 at 7:16 PM
Hard work pays off.
I dialed in a lot of the lighting settings entirely and reworked the day night system to focus more on color-toning instead of realistic lighting.

#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
December 12, 2025 at 12:38 AM
Got COLOR OPTIONS working for several different parts of the character engine.

#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
December 8, 2025 at 12:15 AM
Been working on this for a while, but I finally got a basic Random Encounter system built into a spawn manager.
#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
December 4, 2025 at 3:01 AM
More World Design, trying to dial in the colors and the lighting settings better for day and night.
#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
November 30, 2025 at 6:51 AM
Terrain paint + decal job from last night after recovering from a Unity 6 Crash.
Starting to give off some BoTW vibes, NGL.
#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
November 25, 2025 at 9:58 PM
Got another texture painting pass done on the world and added in a base water layer.

#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
November 24, 2025 at 7:17 PM
Started working on world scale a bit more with Atlas.

The white cliffs to the right are about a 2-3 minute run from my position.

The pink cliffs to the left are probably another 10 minutes out.

#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
November 24, 2025 at 4:38 AM
Some more world design today.
Playing around with procedural height and noise painting for "biomes" to give the terrain some detail.
#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
November 23, 2025 at 6:48 PM
Took a break from programming ranged weapons tonight to work on a base terrain.
#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
November 23, 2025 at 4:55 AM
November 19, 2025 at 6:48 PM
Slowly grinding away at PARALLAX VEIL.
Today I got a bunch of UI work done on the resource bars so there's a really smooth indication of depletion.
I've also been working on the spell casting system.

#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
November 18, 2025 at 11:05 PM
Working on more world building, this time a direct opposite of the cyberpunk city, playing more on solar punk vibes of "flourishing" and "alive".

This emphasis of contrast is just one narrative theme in "Parallax Veil".

#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #rpg
October 29, 2025 at 7:37 PM
When you start throwing primitives together to start creating weapons and it turns into the millennial puzzle. xD

im such a nerd

#indiedev #indiegame #gamedev #gamedesign #3D #3Dart #probuilder #unity #design #roguelike #soulslike #rpg #adventure #cyberpunk #parallaxveil
July 21, 2025 at 2:42 AM
[NO AUDIO]

Been working on this worldspace for the past week and things are really coming together. I can't wait to populate the space further with NPCs to really drive the immersion of a bustling sprawl.

#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
July 17, 2025 at 1:57 AM
My internet died yesterday so I just kinda went a bit nuts on working on my hub world for the last 48 hours.

More world building progress!

#indiedev #indiegame #gamedev #gamedesign #worlddesign #rpg #cyberpunk #soulslike #battleroyale #anime #game #games #newgames
July 16, 2025 at 1:31 AM
July 13, 2025 at 5:46 PM
Started working on some world design today. Mostly dialed in the ambient vibes on a small sample street I slapped together for now. This will build out into an explorable Hub world in between dives into the main game play space.

#indiegame #indiedev #gamedev #gamedesign #soulslike #rpg #cyberpunk
July 13, 2025 at 4:32 AM
Reposted by PARALLAX VEIL
"Autonomy" dropped today.
Go throw a molotov.

open.spotify.com/track/2qNquV...
Autonomy
KNARD · Autonomy · Song · 2025
open.spotify.com
July 4, 2025 at 3:39 PM
brief update on corruption spreading mechanic for PV

#gamedev #indiegame #soulslike #battleroyale #nightreign #newgame #mechanics
June 9, 2025 at 8:22 PM
Very rough start of building corruption zone that will creep from each infected node. I am working on the logic right now so that when it touches a non-infected node, it will trigger a domino effect across the game world.

We can tie this into all kinds of world events.

#indiegame #gamedev
June 8, 2025 at 7:47 PM