While interesting, for animation production, it will only serve as a guide for character creation. I'll need to produce a proper optimised mesh that is just the head for addition of hair, retopology, etc, etc...
But it's interesting.
While interesting, for animation production, it will only serve as a guide for character creation. I'll need to produce a proper optimised mesh that is just the head for addition of hair, retopology, etc, etc...
But it's interesting.
Built in Blender. Some details in ZBrush. Textures in Substance Painter.
Built in Blender. Some details in ZBrush. Textures in Substance Painter.