OlixOliver
olixoliver.bsky.social
OlixOliver
@olixoliver.bsky.social
Progress of my system for @unity.com, #CScape City Sketcher.
It helps to draw city layouts extremely fast by just sketching a layout and then iterating on it. It can help to build streets, sidewalks, and building layouts with custom properties for each entity. #gamedev
September 23, 2025 at 2:17 PM
Progress on my City Planner system for #Cscape for @unity.com

It's a simple system where you can just draw a city network with mouse, and it will later populate city with streets and buildings by using CScape.

Big cities will be easy to make and tailor.

#gamedev #gamedevelopment
August 12, 2025 at 8:37 AM
Working on my Deckard Render for Unity and some new rendering techniques for antialiasing and sampling depth of field. Here I'm more concerned about real-time feedback on rendering when working in unity editor. This results are a Ground Truth rendering where anti-aliasing, DOF and motion blur
July 19, 2025 at 8:48 PM
Found some old animations done in @unity.com back in 2021. Full raytraced, and with GI activated.
January 8, 2025 at 9:48 PM
Working on a new #CScape version of my city modelling tool for #Unity and rendering it out with my free #DeckardRender. Soon to be available on #Assetsstore
December 4, 2024 at 9:54 PM
Some mushrooms rendered in
@unity
Model was made in #GaussianSplatting made with
@Scaniverse

@NianticLabs
. Then rendered in
@unity

@unitygames
with a free asset #DeckardRender that adds a fine depth of field.
November 27, 2024 at 8:44 PM
Exploring the cutting-edge of 3D rendering with #GaussianSplats scanned in @Scaniverse and rendered in #DeckardRender SX 🎥 Watch how this technology brings scenes to life with stunning detail and almost real-time performance. Here's a sneak peek...
November 25, 2024 at 10:31 PM
Testing a combination of #GaussianSplats and chromakeying in @unity3d.bsky.social by rendering them with my #DeckardRender plugin. GSplats are made with a help of #Scaniverse
Deckard Render Lite is now free to try on #Assetstore
November 19, 2024 at 11:28 PM
New version of Deckard Render SX Lite is now available for free. You can now try it with #GaussianSplats and make some nice animations. Tag me with your animation and I will give a voucher for a full version for a first 5 animations.
u3d.as/3pWD
November 14, 2024 at 11:42 PM
Depth Aware chromakeying without any depth sensing hardware. As my new Deckard Chromakey for
@unity3d.bsky.social has a tracking feature that works in realtime with extremely good performance, I have a plenty of power to do some other things.
October 28, 2024 at 9:04 PM
Main question is: What would you like me to test next? Please, give me some nice challenge!
Working on my implementation of realtime compositing of #chromakey and #DiffussionSplats inside @unity3d.bsky.social . This test is all about smooth blending of environment and chromakeyed video.
October 23, 2024 at 10:53 PM