OlixOliver
olixoliver.bsky.social
OlixOliver
@olixoliver.bsky.social
Progress of my system for @unity.com, #CScape City Sketcher.
It helps to draw city layouts extremely fast by just sketching a layout and then iterating on it. It can help to build streets, sidewalks, and building layouts with custom properties for each entity. #gamedev
September 23, 2025 at 2:17 PM
Progress on my City Planner system for #Cscape for @unity.com

It's a simple system where you can just draw a city network with mouse, and it will later populate city with streets and buildings by using CScape.

Big cities will be easy to make and tailor.

#gamedev #gamedevelopment
August 12, 2025 at 8:37 AM
Working on my Deckard Render for Unity and some new rendering techniques for antialiasing and sampling depth of field. Here I'm more concerned about real-time feedback on rendering when working in unity editor. This results are a Ground Truth rendering where anti-aliasing, DOF and motion blur
July 19, 2025 at 8:48 PM
Found some old animations done in @unity.com back in 2021. Full raytraced, and with GI activated.
January 8, 2025 at 9:48 PM
Ok, not only that AI companies are stealing IP's, but they now blatantly states that human work is unnecessary! Stop this!
Also, if you look closer, an AI avatar that they are using is #JenniferConnelly look alike.
December 5, 2024 at 10:44 PM
Working on a new #CScape version of my city modelling tool for #Unity and rendering it out with my free #DeckardRender. Soon to be available on #Assetsstore
December 4, 2024 at 9:54 PM
Some mushrooms rendered in
@unity
Model was made in #GaussianSplatting made with
@Scaniverse

@NianticLabs
. Then rendered in
@unity

@unitygames
with a free asset #DeckardRender that adds a fine depth of field.
November 27, 2024 at 8:44 PM
Exploring the cutting-edge of 3D rendering with #GaussianSplats scanned in @Scaniverse and rendered in #DeckardRender SX 🎥 Watch how this technology brings scenes to life with stunning detail and almost real-time performance. Here's a sneak peek...
November 25, 2024 at 10:31 PM
November 25, 2024 at 10:02 PM
Testing a combination of #GaussianSplats and chromakeying in @unity3d.bsky.social by rendering them with my #DeckardRender plugin. GSplats are made with a help of #Scaniverse
Deckard Render Lite is now free to try on #Assetstore
November 19, 2024 at 11:28 PM
I have just made my Deckard Render plugin for Unity available for free (for animations under 10 seconds).
It is a good way to add depth of field and natural motion blur to any Gaussian Splat. Feel free to try it:
radiancefields.com/deckard-rend...
Deckard Render in Unity adds Free Tier - Radiance Fields
The Unity plugin now has a free tier for higher rendering effects.
radiancefields.com
November 15, 2024 at 8:09 PM
New version of Deckard Render SX Lite is now available for free. You can now try it with #GaussianSplats and make some nice animations. Tag me with your animation and I will give a voucher for a full version for a first 5 animations.
u3d.as/3pWD
November 14, 2024 at 11:42 PM
Depth Aware chromakeying without any depth sensing hardware. As my new Deckard Chromakey for
@unity3d.bsky.social has a tracking feature that works in realtime with extremely good performance, I have a plenty of power to do some other things.
October 28, 2024 at 9:04 PM
Main question is: What would you like me to test next? Please, give me some nice challenge!
Working on my implementation of realtime compositing of #chromakey and #DiffussionSplats inside @unity3d.bsky.social . This test is all about smooth blending of environment and chromakeyed video.
October 23, 2024 at 10:53 PM