It helps to draw city layouts extremely fast by just sketching a layout and then iterating on it. It can help to build streets, sidewalks, and building layouts with custom properties for each entity. #gamedev
It helps to draw city layouts extremely fast by just sketching a layout and then iterating on it. It can help to build streets, sidewalks, and building layouts with custom properties for each entity. #gamedev
It's a simple system where you can just draw a city network with mouse, and it will later populate city with streets and buildings by using CScape.
Big cities will be easy to make and tailor.
#gamedev #gamedevelopment
It's a simple system where you can just draw a city network with mouse, and it will later populate city with streets and buildings by using CScape.
Big cities will be easy to make and tailor.
#gamedev #gamedevelopment
Also, if you look closer, an AI avatar that they are using is #JenniferConnelly look alike.
Also, if you look closer, an AI avatar that they are using is #JenniferConnelly look alike.
@unity
Model was made in #GaussianSplatting made with
@Scaniverse
@NianticLabs
. Then rendered in
@unity
@unitygames
with a free asset #DeckardRender that adds a fine depth of field.
@unity
Model was made in #GaussianSplatting made with
@Scaniverse
@NianticLabs
. Then rendered in
@unity
@unitygames
with a free asset #DeckardRender that adds a fine depth of field.
Deckard Render Lite is now free to try on #Assetstore
Deckard Render Lite is now free to try on #Assetstore
It is a good way to add depth of field and natural motion blur to any Gaussian Splat. Feel free to try it:
radiancefields.com/deckard-rend...
It is a good way to add depth of field and natural motion blur to any Gaussian Splat. Feel free to try it:
radiancefields.com/deckard-rend...
u3d.as/3pWD
u3d.as/3pWD
@unity3d.bsky.social has a tracking feature that works in realtime with extremely good performance, I have a plenty of power to do some other things.
@unity3d.bsky.social has a tracking feature that works in realtime with extremely good performance, I have a plenty of power to do some other things.
Working on my implementation of realtime compositing of #chromakey and #DiffussionSplats inside @unity3d.bsky.social . This test is all about smooth blending of environment and chromakeyed video.
Working on my implementation of realtime compositing of #chromakey and #DiffussionSplats inside @unity3d.bsky.social . This test is all about smooth blending of environment and chromakeyed video.