OlixOliver
olixoliver.bsky.social
OlixOliver
@olixoliver.bsky.social
Then use a new CScape modeller to generate city. Best of all is that a city will also conform to unity terrain.
September 23, 2025 at 2:17 PM
One of the best games ever made. It has its own soul.
November 19, 2024 at 7:18 PM
Thanks!
November 17, 2024 at 9:47 PM
It's a pretty rough test, and I would actually want a bigger chromakey studio right now ;)
October 28, 2024 at 9:05 PM
Environment is mixed #Diffusionsplats made with
#Scaniverse and 3D cubes inside Unity. As this is just a test, I didn't work a lot on visual fidelity, and this can be improved a lot. Also, I'm testing this with a video footage made in 2 minutes.
October 28, 2024 at 9:05 PM
I'm experimenting a depth approximation that can be used for placing Chromakey plane on correct depth. So that a speaker in any virtual studio can come off behind a desk in a front of a desk. While staying on a ground, and casting shadows on virtual objects. Everything happens in realtime.
October 28, 2024 at 9:05 PM
Everything is rendered in #realtime at 90 fps on NVIDIA #RTX3090. Environment was scanned with #Scaniverse. A trick is to use some DOF in #UnityForGames #GameDev #RealtimeVFX
October 23, 2024 at 10:53 PM