OLantern
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olantern.bsky.social
OLantern
@olantern.bsky.social
He/Him
Programmer & Hobby Artist |
Goal: getting into Graphics Engineering |
working on https://github.com/adriankraw/pomoRPG
Makes sense, but wouldn't it be smarter to do that anyways? Android/Google forces you to update the Android SDK, once in a while (as far as I know). Why not move some of the changes into the core game then? Players wouldn't need to guess, how much space it will cost.
September 28, 2025 at 6:28 PM
Ohh, yea. This game actually is available on mobile, so it would make sense. Thanks!
September 28, 2025 at 4:54 PM
Go for it! I just started a few day ago, after months of playing with Opengl directly.
Instead of planing & settings up buffers, putting in 5 lines of code and having multiple shaders set up, feels great.
And the raylib cheatsheet contains everything you need start of with your project.
May 30, 2025 at 8:17 PM
This is the "main"-Part of the shader. Creating a spiral and outputting it as a mask + a uv(isch)-Map
December 18, 2024 at 9:49 PM
if you want to use this information inside of a material/shader. Just add an Attribute Node, inside of you information.
November 16, 2024 at 12:30 PM