OLantern
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olantern.bsky.social
OLantern
@olantern.bsky.social
He/Him
Programmer & Hobby Artist |
Goal: getting into Graphics Engineering |
working on https://github.com/adriankraw/pomoRPG
An honest question for the #gamedev community.
I am just patching a 700Mb game, by downloading a 17Gb patch. Why don't push the content into the actual game, instead of an "in game" patch?
I find it a bit frustrating whenever I install a game, just to sit down, and stare at my download speed.
September 28, 2025 at 3:36 PM
During the gamejam, I played around with blender to make a render look more like it was sketched. If you wanna play around with a similar setup, try out Grease Pencil by going to your
Viewport->Add->Grease Pencil->Scene Line Art
You can add modifiers to it and create outlines.
August 9, 2025 at 8:07 PM
A friend of mine and I took part in the GMTK25 game jam. This was our first game jam and we decided to create a game using raylib.
We developed code, animated hand drawn images, rendered backgrounds using blender.
Even though it’s hard work, pressing “upload” feels amazing! It was worth it!
August 3, 2025 at 5:39 PM
Current state of my project. I'm working on an idea for a small story driven cafe manager game.
July 9, 2025 at 8:48 PM
I gave in and switched back to windows for anything graphics related. Tools like RenderDoc are just way to helpful, to not use. Sadly it's not available for MacOs.
June 14, 2025 at 11:57 AM
Current Progress of my scene. This is rendered using blender. But I will try my hardest to get something similar out of raylib, so I can use it for a Gamedev-Project I have in mind. Should be possible... hope so.... but it will probably take longer then excepted. 😅
June 12, 2025 at 9:43 PM
Got some very basic PBR rendering working ✅
Shadows and indirect lighting is next
June 2, 2025 at 6:04 PM
Using raylib is sooo refreshing. Beeing able to render a sphere and play around with glsl, in just a few minutes, is wonderful.
I hope to get a good enough understanding of raylib and graphics to start creating tools and games on my own.
Unity just doesn't work for me anymore (currently)
May 30, 2025 at 4:52 PM
I have been thinking about my workflow for creating Materials like this one and found a few mistakes I have been doing

* Adaptive Subdivision does not fix everything
* Learn about each Node (The Voronoi position-output IS AWESOME)
* Compositioning Nodetrees are your friends
* 16 sample are enough
January 12, 2025 at 5:47 PM
Even though I wasn't able to recreate the hexcore from arcane I am still happy about the outcome.

I checked out a bunch of tutorials. Creating a spiral and placing it on a sphere was harder then I anticipated.

#Blender
December 18, 2024 at 9:47 PM
Power of Nature

This is a piece of a world I am currently building. It was the first time I used the compositor inside Blender to edit my render afterwards.

#Blender
November 28, 2024 at 10:06 AM
Current state of my little side project. I've been playing around with environments while learning about material design. I still don't know how to create a real point of interest. I wanna lure the eye of the viewer to a specific point.

#Blender
November 24, 2024 at 8:53 PM
Currently working on an idle game you can play while work. It's probably more of an productivity app then an actual game, but yeaaa.....
Instead of clicking or pressing a button you are supposed to do something. What ever you want. Earn exp, find loot, and customise your players behaviour.

#Gamedev
November 17, 2024 at 7:44 PM
Just here to share a cool thing I do when scattering grass/Flowers.
You can save custom information inside of attributes when using Geometry-Nodes.
This little setup checks (dot product + greater than) whether the normal of a vector is pointing up.
#Blender
November 16, 2024 at 12:29 PM
This is cool material I've been working on for some time now.
I've added the most important parts of the material as a screenshot. Use it to your liking.

ps: Made using Blender
pps: I LOVE adaptive subdivision. Makes playing around with Displacement way easier.
October 27, 2024 at 11:54 AM
Glass Flower:
Simple and easy setup.

Made with Blender
October 20, 2024 at 6:38 PM
Why is it. That I am completely fine with posting Art images online. But every time I need to write an description I'm like:
"I don't know what i'm doing"
"Whats even on the image ?"
October 19, 2024 at 4:58 PM
WIP: cozy room made with Blender

#Art
October 19, 2024 at 11:51 AM
Playing around in Blender using adaptive subdivision.
October 19, 2024 at 8:08 AM
October 18, 2024 at 8:02 PM
Blender Material
October 18, 2024 at 8:01 PM
October 21, 2023 at 9:26 AM
Goddess Statue

#Art
October 19, 2023 at 6:57 PM
Neon City build with Blender

#Art
October 13, 2023 at 10:36 AM
Rings: Rendered using Blender

#Art
October 12, 2023 at 9:33 AM