OLantern
banner
olantern.bsky.social
OLantern
@olantern.bsky.social
He/Him
Programmer & Hobby Artist |
Goal: getting into Graphics Engineering |
working on https://github.com/adriankraw/pomoRPG
During the gamejam, I played around with blender to make a render look more like it was sketched. If you wanna play around with a similar setup, try out Grease Pencil by going to your
Viewport->Add->Grease Pencil->Scene Line Art
You can add modifiers to it and create outlines.
August 9, 2025 at 8:07 PM
Current state of my project. I'm working on an idea for a small story driven cafe manager game.
July 9, 2025 at 8:48 PM
Current Progress of my scene. This is rendered using blender. But I will try my hardest to get something similar out of raylib, so I can use it for a Gamedev-Project I have in mind. Should be possible... hope so.... but it will probably take longer then excepted. 😅
June 12, 2025 at 9:43 PM
Got some very basic PBR rendering working ✅
Shadows and indirect lighting is next
June 2, 2025 at 6:04 PM
Using raylib is sooo refreshing. Beeing able to render a sphere and play around with glsl, in just a few minutes, is wonderful.
I hope to get a good enough understanding of raylib and graphics to start creating tools and games on my own.
Unity just doesn't work for me anymore (currently)
May 30, 2025 at 4:52 PM
I have been thinking about my workflow for creating Materials like this one and found a few mistakes I have been doing

* Adaptive Subdivision does not fix everything
* Learn about each Node (The Voronoi position-output IS AWESOME)
* Compositioning Nodetrees are your friends
* 16 sample are enough
January 12, 2025 at 5:47 PM
This is the "main"-Part of the shader. Creating a spiral and outputting it as a mask + a uv(isch)-Map
December 18, 2024 at 9:49 PM
Even though I wasn't able to recreate the hexcore from arcane I am still happy about the outcome.

I checked out a bunch of tutorials. Creating a spiral and placing it on a sphere was harder then I anticipated.

#Blender
December 18, 2024 at 9:47 PM
Power of Nature

This is a piece of a world I am currently building. It was the first time I used the compositor inside Blender to edit my render afterwards.

#Blender
November 28, 2024 at 10:06 AM
Current state of my little side project. I've been playing around with environments while learning about material design. I still don't know how to create a real point of interest. I wanna lure the eye of the viewer to a specific point.

#Blender
November 24, 2024 at 8:53 PM
Currently working on an idle game you can play while work. It's probably more of an productivity app then an actual game, but yeaaa.....
Instead of clicking or pressing a button you are supposed to do something. What ever you want. Earn exp, find loot, and customise your players behaviour.

#Gamedev
November 17, 2024 at 7:44 PM
if you want to use this information inside of a material/shader. Just add an Attribute Node, inside of you information.
November 16, 2024 at 12:30 PM
Just here to share a cool thing I do when scattering grass/Flowers.
You can save custom information inside of attributes when using Geometry-Nodes.
This little setup checks (dot product + greater than) whether the normal of a vector is pointing up.
#Blender
November 16, 2024 at 12:29 PM
This is cool material I've been working on for some time now.
I've added the most important parts of the material as a screenshot. Use it to your liking.

ps: Made using Blender
pps: I LOVE adaptive subdivision. Makes playing around with Displacement way easier.
October 27, 2024 at 11:54 AM
Glass Flower:
Simple and easy setup.

Made with Blender
October 20, 2024 at 6:38 PM
Why is it. That I am completely fine with posting Art images online. But every time I need to write an description I'm like:
"I don't know what i'm doing"
"Whats even on the image ?"
October 19, 2024 at 4:58 PM
WIP: cozy room made with Blender

#Art
October 19, 2024 at 11:51 AM
Playing around in Blender using adaptive subdivision.
October 19, 2024 at 8:08 AM
October 18, 2024 at 8:02 PM
Blender Material
October 18, 2024 at 8:01 PM
October 21, 2023 at 9:26 AM
Goddess Statue

#Art
October 19, 2023 at 6:57 PM
Neon City build with Blender

#Art
October 13, 2023 at 10:36 AM
Rings: Rendered using Blender

#Art
October 12, 2023 at 9:33 AM
blood moon island
October 11, 2023 at 7:23 PM