Programmer & Hobby Artist |
Goal: getting into Graphics Engineering |
working on https://github.com/adriankraw/pomoRPG
Viewport->Add->Grease Pencil->Scene Line Art
You can add modifiers to it and create outlines.
Viewport->Add->Grease Pencil->Scene Line Art
You can add modifiers to it and create outlines.
Shadows and indirect lighting is next
Shadows and indirect lighting is next
I hope to get a good enough understanding of raylib and graphics to start creating tools and games on my own.
Unity just doesn't work for me anymore (currently)
I hope to get a good enough understanding of raylib and graphics to start creating tools and games on my own.
Unity just doesn't work for me anymore (currently)
* Adaptive Subdivision does not fix everything
* Learn about each Node (The Voronoi position-output IS AWESOME)
* Compositioning Nodetrees are your friends
* 16 sample are enough
* Adaptive Subdivision does not fix everything
* Learn about each Node (The Voronoi position-output IS AWESOME)
* Compositioning Nodetrees are your friends
* 16 sample are enough
I checked out a bunch of tutorials. Creating a spiral and placing it on a sphere was harder then I anticipated.
#Blender
I checked out a bunch of tutorials. Creating a spiral and placing it on a sphere was harder then I anticipated.
#Blender
This is a piece of a world I am currently building. It was the first time I used the compositor inside Blender to edit my render afterwards.
#Blender
This is a piece of a world I am currently building. It was the first time I used the compositor inside Blender to edit my render afterwards.
#Blender
#Blender
#Blender
Instead of clicking or pressing a button you are supposed to do something. What ever you want. Earn exp, find loot, and customise your players behaviour.
#Gamedev
Instead of clicking or pressing a button you are supposed to do something. What ever you want. Earn exp, find loot, and customise your players behaviour.
#Gamedev
You can save custom information inside of attributes when using Geometry-Nodes.
This little setup checks (dot product + greater than) whether the normal of a vector is pointing up.
#Blender
You can save custom information inside of attributes when using Geometry-Nodes.
This little setup checks (dot product + greater than) whether the normal of a vector is pointing up.
#Blender
I've added the most important parts of the material as a screenshot. Use it to your liking.
ps: Made using Blender
pps: I LOVE adaptive subdivision. Makes playing around with Displacement way easier.
I've added the most important parts of the material as a screenshot. Use it to your liking.
ps: Made using Blender
pps: I LOVE adaptive subdivision. Makes playing around with Displacement way easier.
Simple and easy setup.
Made with Blender
Simple and easy setup.
Made with Blender
"I don't know what i'm doing"
"Whats even on the image ?"
"I don't know what i'm doing"
"Whats even on the image ?"