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ohmni.bsky.social
@ohmni.bsky.social
Coding at fouramgames.com
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Next Wednesday we're releasing Frontline: War of Echoes! 🚩

Capture-the-flag, but everytime you capture the flag you switch team and play against and with your past selves!

Coming on Itch and our Patreon subscription! (and Steam, later!)
#screenshotsaturday #indiedev #gamedev #pixelart
September 5, 2025 at 4:34 PM
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A C# thing I really like for custom editors is that you can automatically generate xml from your comments, and then load those at runtime and display them using reflection. So now code-comments are also editor docs/information:
August 30, 2025 at 9:13 PM
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I'm still working on my YouTube video about a cheap erosion filter, but I've been tinkering with improving it as well. I recently had some nice breakthroughs overcoming various limitations of the original filter by Clay John and Felix Westin, and I can't wait to tell you all about it. #ProcGen
August 30, 2025 at 7:00 PM
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New blog post discussing a few approaches to bottleneck reduction and GPU utilisation and performance increase interplayoflight.wordpress.com/2025/08/29/g...
GPU utilisation and performance improvements
Drill deep into a GPU’s architecture and at its heart you will find a large number of SIMD units whose purpose is to read data, perform some vector or scalar ALU (VALU or SALU) operation on i…
interplayoflight.wordpress.com
August 29, 2025 at 7:52 PM
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trees 🌿
#pixelart
August 27, 2025 at 9:04 PM
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August 25, 2025 at 11:24 PM
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August 23, 2025 at 9:43 PM
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Look at these 3D pixel perfect lines between the poles. 🦧 I've been cleaning up some dusty code in my render pipeline - like these lines - before moving onto my next... mystery game project?! #unity3d #gamedev #pixelart
August 22, 2025 at 5:51 PM
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🎉🎉🎉HERDLING is OUT!🎉🎉🎉

This is your chance to guide some extremely fluffy and cuddly beasts and pet them to your heart's content ✨
Herdling is OUT NOW! We’re stoked to finally invite you on this journey 🐐🦬🐏⛰️
Get the game now on Steam, Epic Game Store, PlayStation 5, Nintendo Switch, Xbox Series X|S or Game Pass, links below!

We’ll give away 5 Steam keys among everyone who reposts this 🎉🎉🎉
August 21, 2025 at 1:14 PM
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dont forget to water your suzanne
August 21, 2025 at 11:29 PM
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I made a configurable multi-plot utility Shadertoy
www.shadertoy.com/view/WclyzB

For the erosion video I'm working on, I want to show some function graph synced with erosion parameter changes. I wasn't happy with the existing function plotting examples I could find, so made my own here.
August 22, 2025 at 1:09 PM
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I've been more and more interested in lighting art for levels, so I tried my hand doing a relighting of the "Hidden Alley" scene from PolyHaven

And then I watched a bit of Silent Hill f footage, so this happened 😅

It was a good use case for HAZE too 👀

#gamedev #unity3d #madewithunity
August 5, 2025 at 6:14 PM