Oscar
oggypog.bsky.social
Oscar
@oggypog.bsky.social
chaotic worm seeking refuge from the other place
pfp by tsurudraws
I'm so shocked Castle Rat weren't on mine at all, their new album fucks immensely, not sure when the cutoff period for stats is though I've sort of dug them back up the last few weeks
December 3, 2025 at 7:20 PM
well something else must have made him stupid because this r/iamverysmart tier analogy is not only stupid but completely non analagous to the discussion.
December 1, 2025 at 3:48 PM
I've been busy with other stuff but this is ongoing, we got
move stick
rotate stick
stick snaps to grid
stick highlights position it will snap to
stick returns to old position if it would snap to a position occupied by another stick

need to make it so the stick has to be entirely inside the grid
November 5, 2025 at 9:49 PM
so far I've got:
Resizable grid of tiles with randomly assigned sprites
Border automatically draws around target grid
Tiles Highlight on mouseover
Test Stick
October 23, 2025 at 10:40 PM
Got bored and turned some jump rings I had lying around into KPDH Rumi's earrings
It's a 10ft job if ever I saw one, but I like them
October 23, 2025 at 6:31 PM
Getting the hang of this Hades 2 lark, 8 clears in a row.
Only managed 4 total before night 80. Aspect of Artemis is frankly obscene.
October 22, 2025 at 6:04 PM
I feel like i'm going insane
"expert" difficulty tutorial "ask the hallucinating robot instead of learning"
this isn't a tutorial!!!!
I'm trying to learn!
dieeeeeeeeeeeeeeeeeeeeeeeeeee
October 18, 2025 at 4:26 PM
more tile variations, the plan would be to distribute these randomly across the 6x9 grid at the start of a game to change things up I think
October 15, 2025 at 9:01 PM
Inventory mockup, I've doubled the number of tiles in the inventory tilemap since this, I need to actually do something different with the border to make it stand aside from the tiles
Biablo style inventory management thing, sort of like Backpack Hero, but more autobattler than turn based combat
October 15, 2025 at 8:57 PM
me at the whole cast
October 13, 2025 at 4:09 PM
I think if you're an indie game dev worried about what people think, this image is important.
People are wrong. All the time. And loudly. People will look a genre defining platformer in the face and say "looks shit" because they have no capacity for imagination.
Fuck 'em.
Make the damn game.
October 12, 2025 at 5:25 PM
I've made some adjustments since this but we are back
I've been busy and then I let perfectionism stop me from starting because I wasn't sure I could make things exactly what I wanted, remembered the point is to learn and do silly things, so:

weapon w/ ai based on underground corrupt flying weapons
October 10, 2025 at 8:37 PM
why is this how the nodding emoji looks on pc wtf
October 9, 2025 at 2:11 PM
I had to scroll back so far for this callout
October 9, 2025 at 2:01 PM
I think Herons, like Cormorants, don't have the water resistant coating on their feathers that many water birds have, that's why you often see cormorants drying their wings. I don't know if they share any taxonomic link or if they're both just weird like that.
September 20, 2025 at 8:44 PM
Final update for this thread
The dirt slinger is being repurposed to a joke item, but with the added flair of having a hidden quest associated with it, at each stage it will be replaced in the inventory with something else, here is an example of it being transformed into a different dirt item
September 20, 2025 at 7:31 PM
more trails, chlorophyte ring trail now originates properly at the trailing edge of the ring and is slightly longer, the sprite has been reduced to 16x16 from 32x32 to eliminate issues arising from using Projectile.scale to draw the sprite smaller
It moves fast enough to not be noticeable
September 20, 2025 at 6:48 PM
Creative block hitting like a train so I'm revisiting some stuff I've done and ironing out issues
dynamite boomerang: longer, stronger trail from the fuse, trail now follows the path of the fuse (currently it rotates backwards, I'll have to fix this)
September 20, 2025 at 6:45 PM
Finally getting round to watching KPDH
Really funny that the songs in this film actually charted like this, like, there was no way they could have known that this would be, more or less, a real image of the charts
September 14, 2025 at 2:16 PM
tangential but I also see "it's okay because I'm using ai to make a reference to send to a real artist I am commissioning"
First of all I don't believe you.
Second of all, if true, then your stick figure drawing is more useful as a reference than anything an ai can produce.
THE POSE REF FOR MY PFP:
September 14, 2025 at 12:29 PM
the hard part was really making the particles spawn in a rectangle around the spear that actually was rotated around the spear, I was of course overcomplicating things
September 12, 2025 at 9:15 PM
Played with Xna framework for 2 days and realised I have no idea what I am doing or where to start
I made the shadow projectile have a darker shadow thing and then played with trig I could have done on a napkin in the first year of my degree for hours to make these particles get pulled in
September 12, 2025 at 9:12 PM
I went a bit overboard and animated the shadow projectile

A huge bonus is that everything I'm doing wants to fit the original aesthetic of the game, and as such is massively referenced from art assets made by real professionals, in this case Light's Bane
September 7, 2025 at 6:18 PM
This actually only took half an hour or so, but then I realised I was late for something and then I was away for the weekend.
Obviously the sprite, sound, and various numebr tuning is yet to be done, I'm still using various placeholders, but the behaviour is done.
September 7, 2025 at 3:35 PM
While I work on this though here's a little highlight reel(?):
Dirt slinger (with placeholder recoloured bone glove sprite)
Boom Boomerang (use at a safe distance)
Crystal Shuriken (proud of the random light colours)
Chlorophyte Ring (need to fix wobbly rotating sprite)
The Atlatl and Tepoztopilli
September 5, 2025 at 4:17 PM