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occuros.bsky.social
occuros
@occuros.bsky.social
Co-Founder of Holonautic

Spend the last few years exploring and teaching VR along with building many experiences.

Came from the biotech industry and highly enjoy the challenge and creativity of the gaming industry and new technologies (ECS)
Testing out what #bevy has to offer in terms of nav-mesh package.

Using rerecast, landmass and avian + some custom steering, not too bad for a start.

#indiegamedev, #gamedev, #bevyengine
November 11, 2025 at 2:49 PM
The laser eye attack of the little spider is painful, but also came out looking better than I expected ☺️!

#indiedev #bevy #gamedev #indiegame #puzzlegame #cardbattler
October 13, 2025 at 2:51 PM
With the right equipment, combos become so satifying ☺️.

#IndieGame #IndieGameDev #GameDev #bevy
October 11, 2025 at 10:09 AM
Simple attacks (without any special weapons equipped) are little poker cards.

#indiedev #bevy #indiegame #poker
October 10, 2025 at 1:24 PM
I'm equally happy and exhausted 😅 to announce that finally, our multiplayer mayhem combat hamster game is available for public beta!

If you have a VR headset and are interested in testing it out just go here: holonautic.github.io

#gamedev #indiedev #vr
February 14, 2025 at 11:49 PM
Happy holidays everyone ☺️
December 25, 2024 at 4:35 PM
New elimination animation for when you successfully use the minigun, lots of ☁️☁️☁️ and 👀 floating about.

#gamedev #indiedev #indiegame #vr
December 5, 2024 at 5:38 PM
Took us a long time to find a good name for this one...

Puncher? Uppercut? Slapper?

Finally we went with Haymaker 🥊

What do you think?

#gamedev #indiegame #indiegamedev #vr
December 4, 2024 at 5:15 PM
We needed a way that even when you run out of weapons you can still recover.

Introducing the sneakers! Run fast and jump higher and collect the crates to get more weapons.

Did we maybe overdo it with the 🔥🔥🔥?

Na can never have enough fire on your shoes...

#gamedev #indiegame #indiedev #vr
November 29, 2024 at 5:51 PM
Very early on I made a very simple aiming indicator, just a line with a ball, it served its purpose but everyone found it ugly 😅.

Now we upgraded the aiming with proper indication where the bullet is going based on the power you apply.

#gamedev #indiegame #indiedev #vr #metaquest
November 28, 2024 at 5:43 PM
Added more "realistic" tree destruction.

Before it was more like your tabletop game tree hit by a rocket, now it has a lot more🔥.

#gamedev #indiegame #indiedev #vr #metaquest
November 27, 2024 at 8:49 PM
We finally got around to add the skybox 😅.

Makes the terrain and shooting much more scenic.

#indiedev #gamedev #vr
November 26, 2024 at 6:44 PM
Every time I teach new players how the dynamite works, I need to insist that they run away 😅

#gamedev #indiedev #vr
November 25, 2024 at 3:22 PM
We added a new animation when the hamster gets knocked out by an explosion. Inspired by the cartoons I watched as a child.

Hope others find it satisfying as well.

#gamedev #indiedev #vr #indiegame
November 21, 2024 at 5:02 PM
Chain reactions are satisfying... if you are not part of the chain...

Still need to balance them a little better, they can sometimes blow up nearly half of the island 😅

#gamedev #indiedev #vr
November 20, 2024 at 8:55 PM
Burst really makes small state errors even worse 😅

#gamedev #indiedev
November 18, 2024 at 4:48 PM
Might this be too violent?

Trying out new death animations for the different weapons. It’s not finished, but wonder if that goes in the right direction?

#indiedev #gamedev #vr #metaquest
October 23, 2024 at 7:01 PM
After a lot of work, the terrain starts to look promising. Tgamedev #indiedev #vrothed after creation and the shader got a lot of love too.
We still manage to make it run at 72 fps even with networked destruction and regeneration thanks to the burst compiler and jobs!

#gamedev #indiedev #vr
October 17, 2024 at 4:25 PM
Characters are now replaced with the mighty Cohams! (Combat Hamster 🐹)
Also experimenting with hand tracking for a potential alternative input next to controllers, exploding barrels, and a little minigun as a weapon.

#gamedev #vr #indiegame
September 19, 2024 at 4:21 PM
Over the weekend I wanted to experiment with a game concept but ended up implementing an enhancement to the prototype editor of #bevyengine 😅.

Filtering entities based on index or component, all possible due to the dynamic query features.

#gamedev #indiedev
September 17, 2024 at 12:10 PM