Spend the last few years exploring and teaching VR along with building many experiences.
Came from the biotech industry and highly enjoy the challenge and creativity of the gaming industry and new technologies (ECS)
Or we confused everyone, but then they probably didn’t understand it in the first place, so no harm done :)
Or we confused everyone, but then they probably didn’t understand it in the first place, so no harm done :)
To conclude: You were right my initial comment about redundancy was false.
And networking is hard and fascinating.
To conclude: You were right my initial comment about redundancy was false.
And networking is hard and fascinating.
So I don’t think it’s about a guarantee it’s about reducing a probability.
(Or at least that’s how currently see it, but I gladly change my mind)
So I don’t think it’s about a guarantee it’s about reducing a probability.
(Or at least that’s how currently see it, but I gladly change my mind)
But yes you are correct that redundant was the wrong term.
But yes you are correct that redundant was the wrong term.
(Yes I know the economics aren’t there to make it in VR)
(Yes I know the economics aren’t there to make it in VR)
A pleasant alternative for me is currently Zed.
Any other nice rust IDE?
A pleasant alternative for me is currently Zed.
Any other nice rust IDE?
I don’t think there ever was a profitable game engine which persisted for a long time.
I don’t think there ever was a profitable game engine which persisted for a long time.
testflight.apple.com/join/MAM6BrYF
And thank you for your crates and templates, they were a big help getting it to mobile!
testflight.apple.com/join/MAM6BrYF
And thank you for your crates and templates, they were a big help getting it to mobile!