occuros
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occuros.bsky.social
occuros
@occuros.bsky.social
Co-Founder of Holonautic

Spend the last few years exploring and teaching VR along with building many experiences.

Came from the biotech industry and highly enjoy the challenge and creativity of the gaming industry and new technologies (ECS)
Thank you for all the hard work and all the improvements!
October 19, 2025 at 1:50 PM
Good luck on the next fest! May the algo gods be with you
October 13, 2025 at 6:01 PM
Can’t wait to try this one out!
October 7, 2025 at 6:47 PM
This can't be Godot right? right?
March 11, 2025 at 11:56 AM
I think if someone was following the discussion, they might have learned something. Which is a win in my book.

Or we confused everyone, but then they probably didn’t understand it in the first place, so no harm done :)
March 4, 2025 at 1:16 PM
Thank you for the discussion. It let me revisit the whole protocol which has been a while.

To conclude: You were right my initial comment about redundancy was false.

And networking is hard and fascinating.
March 4, 2025 at 1:01 PM
But that’s not really guaranteed is it? If A goes down right after sending that YES it can’t communicate further.

So I don’t think it’s about a guarantee it’s about reducing a probability.

(Or at least that’s how currently see it, but I gladly change my mind)
March 4, 2025 at 12:54 PM
That is true if there would be no other messages after the first two, but for tcp there would be packages send afterwards, so the last message could already contain data, but that’s not the case (if I recall correctly).

But yes you are correct that redundant was the wrong term.
March 4, 2025 at 12:43 PM
I doubt that would suffice as an explanation as in this scenario the third message is redundant.
March 4, 2025 at 11:37 AM
If they could, it would probably be valve, but I really hope that will never happen.
February 28, 2025 at 10:30 PM
Imagine making a flatscreen Tron game in a world where VR exists…

(Yes I know the economics aren’t there to make it in VR)
February 25, 2025 at 12:34 PM
That is really nice if your platform can afford transparency (distant mobile VR sobbing)
February 25, 2025 at 12:29 PM
Beautiful, I had this one when manipulating text the wing way…
February 13, 2025 at 12:44 AM
I use RustRover frequently, but it has some issues with advanced macros.

A pleasant alternative for me is currently Zed.

Any other nice rust IDE?
February 13, 2025 at 12:40 AM
Don’t forget that unity is, to my knowledge, the first game engine which went for an IPO and is publicly traded. The demands of the stock market are very difficult to meet, especially after the hype phase is over.
I don’t think there ever was a profitable game engine which persisted for a long time.
February 12, 2025 at 12:57 PM
Ok native iOS app is in testing:

testflight.apple.com/join/MAM6BrYF

And thank you for your crates and templates, they were a big help getting it to mobile!
Join the Fling a Ding beta
Available on iOS
testflight.apple.com
February 8, 2025 at 1:54 AM