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occuros.bsky.social
occuros
@occuros.bsky.social
Co-Founder of Holonautic

Spend the last few years exploring and teaching VR along with building many experiences.

Came from the biotech industry and highly enjoy the challenge and creativity of the gaming industry and new technologies (ECS)
Testing out what #bevy has to offer in terms of nav-mesh package.

Using rerecast, landmass and avian + some custom steering, not too bad for a start.

#indiegamedev, #gamedev, #bevyengine
November 11, 2025 at 2:49 PM
The laser eye attack of the little spider is painful, but also came out looking better than I expected ☺️!

#indiedev #bevy #gamedev #indiegame #puzzlegame #cardbattler
October 13, 2025 at 2:51 PM
With the right equipment, combos become so satifying ☺️.

#IndieGame #IndieGameDev #GameDev #bevy
October 11, 2025 at 10:09 AM
Simple attacks (without any special weapons equipped) are little poker cards.

#indiedev #bevy #indiegame #poker
October 10, 2025 at 1:24 PM
Thank you for the bug reports 🐛.

First rollout of bugfixes.

Bugfixes - Poker Slice Adventures
holonautic.itch.io/poker-slice-...
Bugfixes
bug fixes Matched cards now properly go to the discard pile instead of the draw pile When gaining energy on a matching hand sound effect properly plays and sound is more noticable...
holonautic.itch.io
October 10, 2025 at 10:29 AM
I have been working on a turn base poker combat game the last few months and a demo is finally available on itch (made in bevy).

It can be played in the browser directly and feedback would be highly appreciated!

#indiegames #bevy #gamedev

holonautic.itch.io/poker-slice-...
Poker Slice Adventures by Holonautic
Poker-powered dungeon crawler, make hands to strike, gear up in shops, and conquer the boss.
holonautic.itch.io
October 9, 2025 at 2:32 PM
Reposted by occuros
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
September 30, 2025 at 7:41 PM
Have been working on a very different kind of game.

This time its turn based and UI heavy but I still dared to do it in #bevy 👀.

Here a small sneak peak of one of the enemies

#gamedev #indiegames
September 29, 2025 at 4:40 PM
I'm equally happy and exhausted 😅 to announce that finally, our multiplayer mayhem combat hamster game is available for public beta!

If you have a VR headset and are interested in testing it out just go here: holonautic.github.io

#gamedev #indiedev #vr
February 14, 2025 at 11:49 PM
Update on Flingy, it’s now possible to toggle music and sfx, and some improvements on the audio overall.

In addition, it’s now available native on iOS (as long as spots are available)

Just click the link here:

testflight.apple.com/join/MAM6BrYF

#bevy #bevyengine #indiegame #gamedev
February 8, 2025 at 1:50 AM
Little update to Fling-a-Ding

Improved visual clarity for the multiplier mechanic.

I somehow can’t stop working on that little prototype, and one of the main reasons is the pure fun and joy when working with the #bevyengine.

#bevy #indiedev #gamedev

occuros.itch.io/fling-a-ding
fing-a-ding by Occuros
Play in your browser
occuros.itch.io
February 3, 2025 at 10:17 PM
Quick update on Fling a Ding, I managed to get the sound and music consistently working now for iOS.

If you haven’t yet, please give it a quick try, it works in the browser directly on your phone (and let me know what you think)!

occuros.itch.io/fling-a-ding

#indiedev #bevyengine #gaming
fing-a-ding by Occuros
Play in your browser
occuros.itch.io
January 29, 2025 at 12:43 AM
I made a thing, and it’s called Fling a Ding (working title 😅).

It’s a physics based Highscore chaser, which my friends tell me is slightly addictive and made for mobile!

Please check it out (free): occuros.itch.io/fling-a-ding

And let me know what you think!
#bevyengine #indiegame #gamedev
fing-a-ding by Occuros
Play in your browser
occuros.itch.io
January 28, 2025 at 12:21 AM
Happy holidays everyone ☺️
December 25, 2024 at 4:35 PM
New elimination animation for when you successfully use the minigun, lots of ☁️☁️☁️ and 👀 floating about.

#gamedev #indiedev #indiegame #vr
December 5, 2024 at 5:38 PM
Took us a long time to find a good name for this one...

Puncher? Uppercut? Slapper?

Finally we went with Haymaker 🥊

What do you think?

#gamedev #indiegame #indiegamedev #vr
December 4, 2024 at 5:15 PM
What and immense effort to write so detailed release notes and migration guide, and of course the actual implementations.

But it’s so valuable and useful, huge thanks to all the contributors and maintainers!
bevy.org Bevy @bevy.org · Nov 29
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!

bevyengine.org/news/bevy-0-15
Bevy 0.15
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
November 29, 2024 at 10:05 PM
We needed a way that even when you run out of weapons you can still recover.

Introducing the sneakers! Run fast and jump higher and collect the crates to get more weapons.

Did we maybe overdo it with the 🔥🔥🔥?

Na can never have enough fire on your shoes...

#gamedev #indiegame #indiedev #vr
November 29, 2024 at 5:51 PM
Very early on I made a very simple aiming indicator, just a line with a ball, it served its purpose but everyone found it ugly 😅.

Now we upgraded the aiming with proper indication where the bullet is going based on the power you apply.

#gamedev #indiegame #indiedev #vr #metaquest
November 28, 2024 at 5:43 PM
Out of all the things which are annoying in unitys ecs, fixed strings rank up really high in my list…
November 27, 2024 at 11:33 PM
Added more "realistic" tree destruction.

Before it was more like your tabletop game tree hit by a rocket, now it has a lot more🔥.

#gamedev #indiegame #indiedev #vr #metaquest
November 27, 2024 at 8:49 PM
We finally got around to add the skybox 😅.

Makes the terrain and shooting much more scenic.

#indiedev #gamedev #vr
November 26, 2024 at 6:44 PM
Every time I teach new players how the dynamite works, I need to insist that they run away 😅

#gamedev #indiedev #vr
November 25, 2024 at 3:22 PM
We added a new animation when the hamster gets knocked out by an explosion. Inspired by the cartoons I watched as a child.

Hope others find it satisfying as well.

#gamedev #indiedev #vr #indiegame
November 21, 2024 at 5:02 PM
Chain reactions are satisfying... if you are not part of the chain...

Still need to balance them a little better, they can sometimes blow up nearly half of the island 😅

#gamedev #indiedev #vr
November 20, 2024 at 8:55 PM