Blender has a category of Empty objects and they reflect the type of collision shape I mentioned. It's all described here at the bottom of the collisions section: docs.godotengine.org/en/latest/tu...
June 26, 2025 at 1:12 PM
Blender has a category of Empty objects and they reflect the type of collision shape I mentioned. It's all described here at the bottom of the collisions section: docs.godotengine.org/en/latest/tu...
Tonight I decided that I want my new personal website to be just plain HTML and CSS. Old school, tiny and simple. Two hours later I was coding a static HTML generator in Bash with a python dev server and hot reloading... I don't even know Bash well enough. I had to lookup how to make functions...
November 27, 2024 at 12:36 AM
Tonight I decided that I want my new personal website to be just plain HTML and CSS. Old school, tiny and simple. Two hours later I was coding a static HTML generator in Bash with a python dev server and hot reloading... I don't even know Bash well enough. I had to lookup how to make functions...