Nova
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novasquirrel.com
Nova
@novasquirrel.com
Game dev and pixel artist, hoping to meet other people into cute sfw furry RP. 30, she/her

See https://chitter.xyz/@NovaSquirrel or https://novasquirrel.com/contact.html for other sites

Check out https://tilemap.town/ - my 2D pixel art virtual world
I added the doodle boards to Tilemap Town as well as a bunch of other things, like a projectile shooter. The doodle boards are actually small tilemaps themselves with tilemap.town/img/mini_til... as a tileset and tiny 4x2 tiles, so there's color but also attribute clash.
December 24, 2025 at 4:56 PM
I love going so fast that I have a hard time not constantly ramming into walls. I guess that's the case in F-Zero too but in this situation there's no penalty for it so it's a lot more fun haha.
November 21, 2025 at 6:11 PM
I also got this footage of me defeating Dyna Blade via the incredible power of running very fast. Rick's special is very fun and is so fast that it's hard to control, but I like that. It's like how going extremely fast with the Grizzco Roller is fun but it's something I get to do every single game.
November 10, 2025 at 5:22 PM
Kirby Air Riders makes everything feel so impactful and I'm really looking forward to playing again next weekend since there will be another demo period. And then the weekend after that... the game will be out!
November 10, 2025 at 5:14 PM
I was able to cut the latency in half by making it so that both consoles can send a byte each transfer, whether or not they're in charge of initiating the transfer, and I also skip sending a byte if it would be redundant. I'm happy with the speed now, which is good since it'd be hard to improve.
October 21, 2025 at 4:32 AM
Finally got my link cable setup in Petal Crash for Game Boy Color set up to the point where a connection is actually established, but I'm not happy with the amount of latency in sending over a message. I know a few things I can try, but going much faster might require tricky synchronization stuff.
October 20, 2025 at 6:10 PM
Working on the versus mode in Petal Crash for Game Boy Color again, now working on finishing the garbage mechanic. Instant drop garbage was already in because of Trash Trial, so I implemented the normal kind, with targets for where garbage will fall in a few turns.

#gbdev #homebrew #gamedev
September 21, 2025 at 3:16 PM
Here's a video of me playing part of the first map in the game, using mouse controls.
September 6, 2025 at 6:05 PM