Reed Molbak
norseboargames.bsky.social
Reed Molbak
@norseboargames.bsky.social
Solo game designer working on Auridia, a metroidvania focused on archeology and exploration

www.norseboargames.com
The day's finally here: Auridia has launched! Thanks again to everybody who has tested it, given feedback, or just shown support over the last year or so.

It's 15% off this week, get it here! store.steampowered.com/app/3443080/...
September 22, 2025 at 2:15 PM
Auridia (once again) has a release date, and this one isn't changing! On September 22, you'll be able to explore Auridia and piece together its history in English, Chinese, Japanese, or Korean.
September 11, 2025 at 10:58 PM
I just put it on the store page: Auridia is launching on July 30th!

Here's what I've been working on the last couple of months: new areas, new obstacles, and a new ability.

Wishlist it here: store.steampowered.com/app/3443080/...
June 30, 2025 at 5:36 PM
Hi #PitchYaGame!

Auridia is a non-combat metroidvania where you will:
- Gain fluid movement abilities
- Chain them together to explore a ruin
- Piece together a history of oppression, revolt, and desperation
⁃ Find secrets that should have been left alone
June 6, 2025 at 7:29 PM
I know we're all tired of water level puzzles, but what about *lava* level puzzles?
May 7, 2025 at 5:10 PM
We're on the home stretch! I'm working on environment art for Lyceum Axios, the last area in the game. Unless you count the hidden ones 😁.
April 16, 2025 at 11:19 PM
So I spent five hours making procedurally animated tentacles and I really wonder if I should have just drawn them ._.
April 10, 2025 at 4:46 PM
March 13, 2025 at 9:10 PM
Between these two, do folks prefer the line preview or the icon one (or perhaps a different icon?)

I think the line is nice when you *want* to grapple, but it shows up anytime you *can*, and gets kinda intrusive. Not sure if the icon helps.
March 13, 2025 at 9:10 PM
So I started making a tardigrade enemy and...I think it is accidentally too cute 😂
March 10, 2025 at 12:58 AM
The edge of the world
March 6, 2025 at 7:19 PM
Improved the juice on the shield bounce today!
March 2, 2025 at 12:13 AM
While playing around with powerups, I tried out a "reckless mode" that doubles your speed and halves your vision, and the game is challenging for me again 😂
February 28, 2025 at 10:14 PM
Here's the start of a new lava-based biome. Pushing yourself with Kinesis is back!
February 25, 2025 at 3:43 PM