Reed Molbak
norseboargames.bsky.social
Reed Molbak
@norseboargames.bsky.social
Solo game designer working on Auridia, a metroidvania focused on archeology and exploration

www.norseboargames.com
Over the last week, a couple folks have asked if the Auridia soundtrack is available as DLC. It is now!
October 4, 2025 at 12:35 AM
Auridia's been shortlisted for Best International Game at SXSW Sydney 2025! Great way to wrap up launch week.

I'll have a booth there Oct 17-18, I'm looking forward to my first visit to Sydney!
September 26, 2025 at 8:39 PM
Auridia made it into Steam's new and trending section in China! Huge thank you to my publisher in that region, TrueColor Games!
September 23, 2025 at 4:46 PM
The day's finally here: Auridia has launched! Thanks again to everybody who has tested it, given feedback, or just shown support over the last year or so.

It's 15% off this week, get it here! store.steampowered.com/app/3443080/...
September 22, 2025 at 2:15 PM
Auridia (once again) has a release date, and this one isn't changing! On September 22, you'll be able to explore Auridia and piece together its history in English, Chinese, Japanese, or Korean.
September 11, 2025 at 10:58 PM
A couple big updates!

1) TrueColor Games is publishing Auridia in Asia! It will be translated into Chinese, Japanese, and Korean at launch.

2) To make time for this, I've pushed Auridia's launch back to Sept/Oct (this was decided some time ago, and this is a very late update 😅)
August 20, 2025 at 4:54 PM
I took a break from Auridia for a few days to do the GMTK 2025 Jam!

In Time Loop Trader, you replay the same week of the stock market over and over. Learn what meme stocks take off and what fads crash, then trade on that to make a killing!

Try it out and rate it here: itch.io/jam/gmtk-202...
Rate Time Loop Trader by norseboar for GMTK Game Jam 2025
You live the same week over and over -- watch meme stocks surge and crash, then make a fortune!
itch.io
August 5, 2025 at 4:03 PM
I just put it on the store page: Auridia is launching on July 30th!

Here's what I've been working on the last couple of months: new areas, new obstacles, and a new ability.

Wishlist it here: store.steampowered.com/app/3443080/...
June 30, 2025 at 5:36 PM
Auridia's participating in #SteamNextFest! Try out the latest version of the demo -- it's got new challenges, a new journal system, and new music!
June 9, 2025 at 5:42 PM
Hi #PitchYaGame!

Auridia is a non-combat metroidvania where you will:
- Gain fluid movement abilities
- Chain them together to explore a ruin
- Piece together a history of oppression, revolt, and desperation
⁃ Find secrets that should have been left alone
June 6, 2025 at 7:29 PM
I think half the time I try to improve the feel of a particle effect, the answer is just "more particles" 😂
May 23, 2025 at 12:17 AM
Just got Auridia's first piece of fan art, from my dad ❤️
May 19, 2025 at 3:52 PM
I know we're all tired of water level puzzles, but what about *lava* level puzzles?
May 7, 2025 at 5:10 PM
We're on the home stretch! I'm working on environment art for Lyceum Axios, the last area in the game. Unless you count the hidden ones 😁.
April 16, 2025 at 11:19 PM
#LovecraftianDays are here! Check out the Steam event showing you all the games that show you things you're better off not seeing.

And while you're there, try out the new demo for Auridia: store.steampowered.com/app/3638300/...
April 14, 2025 at 5:30 PM
So I spent five hours making procedurally animated tentacles and I really wonder if I should have just drawn them ._.
April 10, 2025 at 4:46 PM
I took a break from Auridia this weekend to make Darkest Depths for Ludum Dare! Check out my attempt at a management sim-ish thing that I built with a friend:
norseboar.itch.io/darkest-depths
Darkest Depths by norseboar
Navigate the depths while building out your submarine, trying to find food and safety
norseboar.itch.io
April 8, 2025 at 2:16 AM
The #LovecraftianDays showcase is coming up next week, and Auridia will be included there!

Check it out to play the latest demo, and see a trailer that shows new, late-game areas after the game takes a bit of a turn.
April 5, 2025 at 4:28 PM
Thanks to everybody who came by the Auridia table last night! Great to see so many people play through the demo. I even learned a few new ways some rooms could be traversed 😂
March 19, 2025 at 8:12 PM
If you're at GDC, stop by the DNA Lounge later tonight for the Indie Arcade party hosted by
@sfgamedevelopment.bsky.social

There will be talks Unity, Reddit, Tipalti, and more, and 30 booths with indie games to try out (including Auridia!)

www.meetup.com/monthly-sf-g...
GDC 2025 Indie Arcade Party with Reddit, Tipalti & Unity, Tue, Mar 18, 2025, 7:00 PM | Meetup
The Largest GDC 2025 After-Hours Event is Back—And It’s FREE! 🎮🔥 We would like to invite you to attend SF Game Development’s 4th Annual GDC Indie Arcade Party. Join us at
www.meetup.com
March 18, 2025 at 4:47 PM
Between these two, do folks prefer the line preview or the icon one (or perhaps a different icon?)

I think the line is nice when you *want* to grapple, but it shows up anytime you *can*, and gets kinda intrusive. Not sure if the icon helps.
March 13, 2025 at 9:10 PM
So I started making a tardigrade enemy and...I think it is accidentally too cute 😂
March 10, 2025 at 12:58 AM
The edge of the world
March 6, 2025 at 7:19 PM
Improved the juice on the shield bounce today!
March 2, 2025 at 12:13 AM
While playing around with powerups, I tried out a "reckless mode" that doubles your speed and halves your vision, and the game is challenging for me again 😂
February 28, 2025 at 10:14 PM