Nik
nnnenov.bsky.social
Nik
@nnnenov.bsky.social
Sheffield based Sr. Motion designer / multimedia Artist, freelance mainly with Moment Factory, specialising in projection mapping, vfx, real time visuals, creative coding, microcontrollers, TiXL, VCV rack, Max MSP, etc. https://linktr.ee/nnenov
Reposted by Nik
October 9, 2025 at 12:35 AM
It's all raymarching SDFs (a lot of combined basic functions and some more heavy mixed fractal functions) in TiXL (it used to be called TOOLL3) but I am adding a lot of grain in post as well
October 18, 2025 at 11:30 PM
thank you! Hoping to get some animation out of it at some point
October 18, 2025 at 2:45 PM
this scene made entierly out of (too many) signed distance field functions and rendered barely in real time with TiXL, I love exploring it.
October 18, 2025 at 9:29 AM
homage to the old abstract art pics I used to make in C4D when I was a teenager
October 7, 2025 at 4:17 PM
not freezing each growth stage can result in some pretty interesting results too
October 7, 2025 at 1:42 PM
I removed a bunch of nodes and the frame rate is crazy good now, and the look is pretty much the same
#tixl
October 6, 2025 at 12:45 PM
this comp test is definitely not real-time friendly
October 5, 2025 at 11:58 PM
getting so cool, tweaked normal sampling distance, wrapped point space for endless vertical offset, i want to try and make a carbonated underwater look
October 5, 2025 at 7:04 PM