newsbox.bsky.social
@newsbox.bsky.social
April 3, 2025 at 7:08 PM
Particle systems can now use prefabs, as well as spawn prefabs on collision! #s&box
April 3, 2025 at 7:07 PM
Quad slicing in the #s&box mesh editor
February 18, 2025 at 7:41 AM
Bevel tool in scene mesh
#s&box
February 16, 2025 at 4:23 AM
Invert normals operation in scene mesh editor
#s&box
February 15, 2025 at 12:20 AM
Vertex merge
#s&box
February 3, 2025 at 5:59 PM
Standalone game exporting updates:
-minimum file size reduced to 800mb
-Custom file icon, loading screen, exe name and steamid
-Saveable presets for export settings
#s&box
January 30, 2025 at 5:22 PM
Connecting faces in the mesh editor
#s&box
January 30, 2025 at 5:15 PM
light cookies support texture sheets
#s&1,box
January 27, 2025 at 4:14 PM
Post process shaders in shader graph
#s&box
January 14, 2025 at 12:24 AM
The spline tool has evolved a ton since I last posted about it, go check it out on github.com/Facepunch/sb...
#s&box
January 10, 2025 at 6:20 PM
[IconName] for properties
#s&box
January 10, 2025 at 1:22 AM
When below the grid, snapping to a surface on the void will snap to whatever height it used last.
#s&box
January 8, 2025 at 11:53 PM
Dragging assets (multiple at a time!) into inspector lists
#s&box
December 18, 2024 at 6:37 PM
Spline model deformation is available on testbed github.com/Facepunch/sb... this looks insanely useful for roads!
#s&box
December 16, 2024 at 10:53 PM
GPU occlusion culling WIP
#s&box
December 13, 2024 at 12:21 AM
Line renderer supports textures
#s&box
December 11, 2024 at 6:42 PM