newsbox.bsky.social
@newsbox.bsky.social
s&box
sbox.game
August 1, 2025 at 7:47 PM
First screenshots of ray tracing in #sbox 😍
July 28, 2025 at 12:43 AM
Reposted
I released my entry for the S&box itch.io game jam #1! #gamedev #sbox
Play it on S&box! sbox.game/saandy/beaco...
June 28, 2025 at 1:27 PM
Reposted
Me, @yukonmakes.games and @chriswest.gay made an entry for the S&box itch.io game jam where you play as a computer virus, Skelevirus XP! I am super proud of what we came together and made, and you can play it right now! sbox.game/stellawisps/...
June 28, 2025 at 4:39 PM
Reposted
SWOLECEROR: MUSCLE WIZARD
"Duplicate crap into your enemies faces.. or punch them into SUPERVIOLENT GORE EXPLOSIONS"
Just released for the s&box June 2025 game jam!
sbox.game/vidya/swolec...
#sbox #gamedev #buff #wizard #punches #goblins
June 30, 2025 at 7:48 PM
Reposted
I completed my first game jam on Sunday. Two weeks to make a game from scratch around the theme of “replicate.”

If you have s&box (or want to download it) you can check it out: sbox.game/veggiepatty/...
July 1, 2025 at 5:46 AM
Reposted
I added a "grab stance" with 4 actions (three swipes & one "button push") to all of our first-person weapons. Inspired by what "Left 4 Dead" did when you looked at item pickups. sbox.game/news/july-2025 #animation
July 1, 2025 at 3:23 PM
Reposted
Some recent work on #s&box #source2 #gamedev #art
July 3, 2025 at 3:30 PM
s&box
sbox.game
July 1, 2025 at 5:46 PM
#sbox June update is live on Steam sbox.game/news/june-2025
s&box
sbox.game
May 31, 2025 at 3:38 PM
s&box
sbox.game
April 30, 2025 at 3:20 PM
#s&box will now release to two seperate branches. A monthly (aside from hot fixes) main branch and a bleeding edge staging branch. This should avoid any bugs or breaking changes making their way to the player base and stop servers from constantly being out of date.
April 3, 2025 at 7:11 PM
Work in progress editor refresh, you can spot different editor modes at the top left like blender! #s&box
April 3, 2025 at 7:09 PM
Particle systems can now use prefabs, as well as spawn prefabs on collision! #s&box
April 3, 2025 at 7:07 PM
s&box
sbox.game
April 1, 2025 at 6:36 AM
Line renderers can be lights too! #s&box
March 31, 2025 at 3:36 PM
Reposted
started experimenting with a water shader today - because we don't really have one
March 23, 2025 at 7:32 PM
Reposted
Worked on My #s&box #sbox shadergraph fork earlier today by getting a Custom Function node implemented.
March 18, 2025 at 3:18 AM
Area lights are back! (soon) #s&box
March 12, 2025 at 7:20 AM
s&box
sbox.game
March 5, 2025 at 7:33 PM
New game modal!
#s&box
March 3, 2025 at 5:32 PM
Volumetrics, new bloom, and better tonemapping coming soon
#s&box
February 26, 2025 at 3:14 AM
Quad slicing in the #s&box mesh editor
February 18, 2025 at 7:41 AM
Bevel tool in scene mesh
#s&box
February 16, 2025 at 4:23 AM