newsbox.bsky.social
@newsbox.bsky.social
First screenshots of ray tracing in #sbox 😍
July 28, 2025 at 12:43 AM
Work in progress editor refresh, you can spot different editor modes at the top left like blender! #s&box
April 3, 2025 at 7:09 PM
April 3, 2025 at 7:08 PM
Particle systems can now use prefabs, as well as spawn prefabs on collision! #s&box
April 3, 2025 at 7:07 PM
Line renderers can be lights too! #s&box
March 31, 2025 at 3:36 PM
Area lights are back! (soon) #s&box
March 12, 2025 at 7:20 AM
New game modal!
#s&box
March 3, 2025 at 5:32 PM
Volumetrics, new bloom, and better tonemapping coming soon
#s&box
February 26, 2025 at 3:14 AM
Quad slicing in the #s&box mesh editor
February 18, 2025 at 7:41 AM
Bevel tool in scene mesh
#s&box
February 16, 2025 at 4:23 AM
Invert normals operation in scene mesh editor
#s&box
February 15, 2025 at 12:20 AM
Vertex merge
#s&box
February 3, 2025 at 5:59 PM
Standalone game exporting updates:
-minimum file size reduced to 800mb
-Custom file icon, loading screen, exe name and steamid
-Saveable presets for export settings
#s&box
January 30, 2025 at 5:22 PM
Connecting faces in the mesh editor
#s&box
January 30, 2025 at 5:15 PM
light cookies support texture sheets
#s&1,box
January 27, 2025 at 4:14 PM
New decals!
#s&box
January 25, 2025 at 3:12 AM
Post process shaders in shader graph
#s&box
January 14, 2025 at 12:24 AM
The spline tool has evolved a ton since I last posted about it, go check it out on github.com/Facepunch/sb...
#s&box
January 10, 2025 at 6:20 PM
[IconName] for properties
#s&box
January 10, 2025 at 1:22 AM
dump_scene command copies current scene to the clipboard for debugging
#s&box
January 10, 2025 at 1:17 AM
When below the grid, snapping to a surface on the void will snap to whatever height it used last.
#s&box
January 8, 2025 at 11:53 PM
Dragging assets (multiple at a time!) into inspector lists
#s&box
December 18, 2024 at 6:37 PM
Spline model deformation is available on testbed github.com/Facepunch/sb... this looks insanely useful for roads!
#s&box
December 16, 2024 at 10:53 PM
GPU occlusion culling WIP
#s&box
December 13, 2024 at 12:21 AM
Line renderer supports textures
#s&box
December 11, 2024 at 6:42 PM