Natumia
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natumia.bsky.social
Natumia
@natumia.bsky.social
I make games, and play games. Currently addicted to Throne & Liberty and my engine of choice is Godot. Hello!
Two weeks ago I started on a platformer. I don't have much because of always prototyping. Just wanted to push something out to just show or if people want the code :D

Supports touch, joypad, m+kb

game: natumia.itch.io/project-plat...
source: github.com/Natumia/Proj...

#GameDev #GodotEngine
August 31, 2025 at 11:33 PM
Updated, one pixel needs to be fixed but you can assume I got to it lol
August 13, 2025 at 1:50 AM
Simple sprite sheet whipped up. Going to attempt to make a tutorial on how i handle grid maps

#GodotEngine #GameDev
August 13, 2025 at 1:00 AM
Using Locke as a placeholder, but poof. You can mow, it saves tiles on restart (positions will come later), and basic animations. It is a spaghetti monster but I think it is turning out well!

#GodotEngine #GameDev
August 5, 2025 at 1:06 AM
Hey yesterday I laid out my scene and jumped on today to find saving worked well, and grass was grown from the time off o:

#GodotEngine #GameDev
August 2, 2025 at 2:48 PM
So, been working on more... Saving, loading, grass growing, a time system. I am going to post again later tonight or tomorrow showing and seeing it work using real time as a factor of how much grass should grow. But, I'm on break tonight from deving :3c phew~

#GodotEngine #GameDev
August 1, 2025 at 9:13 PM
YAS we have growing grass and flowers to be *taken* care of :3

#GodotEngine #GameDev
August 1, 2025 at 12:00 AM
Been a minute! Got a lot done:
- Rocks that can be pushed.
- Grass and weeds to be mowed.
- When nothing left to mow, level completes.
- Multiple stages.
- Quite a bit under the hood to make developing new stages easier.

Starting to work on assets :D!

#GodotEngine #GameDev
July 30, 2025 at 5:41 PM
Finally beat Link's Awakening. I am generally surprised how good it was. Also, my save file had a glitch where I had a heart stuck in a broken state. (Stole the bow, shhh)

I would love to make my ow Zelda clone, maybe one day.

#GameDev
July 25, 2025 at 5:14 PM
Hey, while missing i decided to prototype a game. It's going to be as a puzzle/arcade game but I am leaving room to expand it.

#GodotEngine #GameDev
July 24, 2025 at 12:33 AM
Live on twitch.tv/natumia, decided I need to refactor my whole project. So that is what I'm up to right meow

drop by, say hi. i unno I just make projects lmao
#gamedev #godotengine
July 4, 2025 at 12:12 AM
Quick Question for #GameDev:

Refactoring all my hard-coded stuff. Or building from the ground up?

I built my game with lack of direction, so when I started to develop one, I feel my current system of handling the game is cruddy.

Enjoy one of my first videos of grid movement and NPCs
#GodotEngine
July 2, 2025 at 3:45 PM
Listening to retro game tunes and grinding on Albion Online, drop by say hi. needed a break from game dev but check out my boxes and bags! They retain status on map change! so happy about it

twitch.tv/natumia
#GodotEngine #GameDev
July 2, 2025 at 12:30 AM
Oh I started making prototype art. I love retro and simple colors. But I really want to look into a little bit of color. Hope you like it though ^3^

#GodotEngine #Gamedev
July 1, 2025 at 9:15 PM
But, I am torn. Between RPGs, and my guilty pleasure; games similar to Harvest Moon. I guess I will figure it out eventually. Working on placeholder art currently because code has my brain fried tonight.

#GodotEngine #Gamedev
June 28, 2025 at 12:18 AM
UI's drive me mad. Is it time to make my own version of Turn-Based RPG, referencing the old Final Fantasy and maybe Tales? 🤔

Bonus points if you know the game :o

#GodotEngine #Gamedev
June 27, 2025 at 7:23 PM
Alt text to explain the images. These are part of the pain.
June 26, 2025 at 10:06 PM
After 3-hours of debugging hell, I have finally fixed up my dialog windows.

I can nest it on any side, or corner and it works. Sadly the width doesn't shrink.... yet. >:3

Also, thinking of Twitch and/or Youtube of these struggles and games

#GodotEngine #Gamedev
June 26, 2025 at 10:06 PM
Right you are, it's ironically named that way in my FileSystem

It will be replaced >:]
June 25, 2025 at 2:25 PM
Took a break though today and beat Final Fantasy IV, I loved the difficulty
June 25, 2025 at 2:37 AM
I been cooking hard in Godot. Excited with the progress I made in the current project

Obviously with placeholder graphics

#GodotEngine #gamedev
June 25, 2025 at 2:34 AM
A peaceful scene, been working on more the design and less the code this time and it feels like it's building up better.

#gamedev #godotengine #aseprite
March 9, 2025 at 8:40 AM
Taking some time and making sprites just for fun. Bonus points to those of you who know the reference
March 6, 2025 at 4:09 AM
Started working on a character controller. Currently not using a state machine. I am struggling with if I should use one and if I do where does gravity fit into a state machine? Does it come in at "falling" or is it something that's always present?

#gamedev #indiedev #godotengine
November 11, 2024 at 1:33 AM