Natumia
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natumia.bsky.social
Natumia
@natumia.bsky.social
I make games, and play games. Currently addicted to Throne & Liberty and my engine of choice is Godot. Hello!
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Hey skeeters, usually I'm on here posting random prototypes.

This time I am asking for help, my sister was diagnosed having breast cancer and her most recent update has really hit home.

Any help would be appreciated especially sharing.

gofund.me/0268941ae
Donate to Aid Cancer Treatment Expenses, organized by Kim Owens
Quite simply, I was recently diagnosed with Invasive Ductal Carcinoma (June 27th). I… Kim Owens needs your support for Donate to Aid Cancer Treatment Expenses
gofund.me
Hey skeeters, usually I'm on here posting random prototypes.

This time I am asking for help, my sister was diagnosed having breast cancer and her most recent update has really hit home.

Any help would be appreciated especially sharing.

gofund.me/0268941ae
Donate to Aid Cancer Treatment Expenses, organized by Kim Owens
Quite simply, I was recently diagnosed with Invasive Ductal Carcinoma (June 27th). I… Kim Owens needs your support for Donate to Aid Cancer Treatment Expenses
gofund.me
September 11, 2025 at 9:48 PM
With that posted. I am going to take a break on code tonight 😮‍💨
August 31, 2025 at 11:37 PM
Two weeks ago I started on a platformer. I don't have much because of always prototyping. Just wanted to push something out to just show or if people want the code :D

Supports touch, joypad, m+kb

game: natumia.itch.io/project-plat...
source: github.com/Natumia/Proj...

#GameDev #GodotEngine
August 31, 2025 at 11:33 PM
IRL grind non stop right now to fist fight bills. All while playing with game dev stuff and oddly playing guild wars 2
August 14, 2025 at 1:38 AM
Simple sprite sheet whipped up. Going to attempt to make a tutorial on how i handle grid maps

#GodotEngine #GameDev
August 13, 2025 at 1:00 AM
Using Locke as a placeholder, but poof. You can mow, it saves tiles on restart (positions will come later), and basic animations. It is a spaghetti monster but I think it is turning out well!

#GodotEngine #GameDev
August 5, 2025 at 1:06 AM
Hey yesterday I laid out my scene and jumped on today to find saving worked well, and grass was grown from the time off o:

#GodotEngine #GameDev
August 2, 2025 at 2:48 PM
So, been working on more... Saving, loading, grass growing, a time system. I am going to post again later tonight or tomorrow showing and seeing it work using real time as a factor of how much grass should grow. But, I'm on break tonight from deving :3c phew~

#GodotEngine #GameDev
August 1, 2025 at 9:13 PM
YAS we have growing grass and flowers to be *taken* care of :3

#GodotEngine #GameDev
August 1, 2025 at 12:00 AM
Been a minute! Got a lot done:
- Rocks that can be pushed.
- Grass and weeds to be mowed.
- When nothing left to mow, level completes.
- Multiple stages.
- Quite a bit under the hood to make developing new stages easier.

Starting to work on assets :D!

#GodotEngine #GameDev
July 30, 2025 at 5:41 PM
Will stream tomorrow night. Xenoblade Chronicles 3 has been a journey so far
July 28, 2025 at 12:33 AM
Finally beat Link's Awakening. I am generally surprised how good it was. Also, my save file had a glitch where I had a heart stuck in a broken state. (Stole the bow, shhh)

I would love to make my ow Zelda clone, maybe one day.

#GameDev
July 25, 2025 at 5:14 PM
Hey, while missing i decided to prototype a game. It's going to be as a puzzle/arcade game but I am leaving room to expand it.

#GodotEngine #GameDev
July 24, 2025 at 12:33 AM
So something about developing a JRPG is pretty daunting. Jokes aside the scope is massive and I just feels underwhelming and boring to build a turn based combat system.

So maybe putting that on hold and starting a new project. Going to brain storm I suppose

#gamedev
July 5, 2025 at 10:02 PM
Live on twitch.tv/natumia, decided I need to refactor my whole project. So that is what I'm up to right meow

drop by, say hi. i unno I just make projects lmao
#gamedev #godotengine
July 4, 2025 at 12:12 AM
Quick Question for #GameDev:

Refactoring all my hard-coded stuff. Or building from the ground up?

I built my game with lack of direction, so when I started to develop one, I feel my current system of handling the game is cruddy.

Enjoy one of my first videos of grid movement and NPCs
#GodotEngine
July 2, 2025 at 3:45 PM
Got a lot done with the game and finished up by chilling on Albion. Will be back tomorrow
July 2, 2025 at 3:16 AM
Listening to retro game tunes and grinding on Albion Online, drop by say hi. needed a break from game dev but check out my boxes and bags! They retain status on map change! so happy about it

twitch.tv/natumia
#GodotEngine #GameDev
July 2, 2025 at 12:30 AM
Oh I started making prototype art. I love retro and simple colors. But I really want to look into a little bit of color. Hope you like it though ^3^

#GodotEngine #Gamedev
July 1, 2025 at 9:15 PM
But, I am torn. Between RPGs, and my guilty pleasure; games similar to Harvest Moon. I guess I will figure it out eventually. Working on placeholder art currently because code has my brain fried tonight.

#GodotEngine #Gamedev
June 28, 2025 at 12:18 AM
UI's drive me mad. Is it time to make my own version of Turn-Based RPG, referencing the old Final Fantasy and maybe Tales? 🤔

Bonus points if you know the game :o

#GodotEngine #Gamedev
June 27, 2025 at 7:23 PM
After 3-hours of debugging hell, I have finally fixed up my dialog windows.

I can nest it on any side, or corner and it works. Sadly the width doesn't shrink.... yet. >:3

Also, thinking of Twitch and/or Youtube of these struggles and games

#GodotEngine #Gamedev
June 26, 2025 at 10:06 PM
the reception to my project has been amazing! <3

(Seeing this fills me with determination)
June 25, 2025 at 3:47 PM
Took a break though today and beat Final Fantasy IV, I loved the difficulty
June 25, 2025 at 2:37 AM
I been cooking hard in Godot. Excited with the progress I made in the current project

Obviously with placeholder graphics

#GodotEngine #gamedev
June 25, 2025 at 2:34 AM