Game designer and developer, currently working at 2K. Creative writer. Professor in sabbatical.
Writes (mostly) in Portuguese and English.
My opinions are my own.
It turned out it was just one really good player that loved Zangief, and they were beating the crap out of people with him. Zangief was the hardest character in SF2.
It turned out it was just one really good player that loved Zangief, and they were beating the crap out of people with him. Zangief was the hardest character in SF2.
Then, writing on paper or on a computer feels like the same output indeed.
Then, writing on paper or on a computer feels like the same output indeed.
A game like Silksong made in paper, with all interactions and back-and-forth process, would take easily more than a decade.
A game like Silksong made in paper, with all interactions and back-and-forth process, would take easily more than a decade.