Fernando Aires (he/him)
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nandoaires.bsky.social
Fernando Aires (he/him)
@nandoaires.bsky.social
In all things to love and to serve.

Game designer and developer, currently working at 2K. Creative writer. Professor in sabbatical.

Writes (mostly) in Portuguese and English.

My opinions are my own.
In Street Fighter 2, Zangief was nerfed because, during public playtests, Zangief was winning way more than the other characters.

It turned out it was just one really good player that loved Zangief, and they were beating the crap out of people with him. Zangief was the hardest character in SF2.
November 25, 2025 at 9:50 AM
The problem is that we are getting used to games that are developed without any creativity, particularly from those large studios inflated with bureaucrats and career ladders.

Then, writing on paper or on a computer feels like the same output indeed.
September 14, 2025 at 8:50 AM
The whole Sliksong meme was ellucidative in that matter: a game like that, taking 7 years to be released, was a drama.

A game like Silksong made in paper, with all interactions and back-and-forth process, would take easily more than a decade.
September 14, 2025 at 8:47 AM
Reposted by Fernando Aires (he/him)
September 3, 2025 at 10:43 PM