Nadeem Wali
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nadzw.bsky.social
Nadeem Wali
@nadzw.bsky.social
I love making shaders. Vector math go brrrrr

Currently working on street racing game 🫡

✨ Technical Designer ✨ | UE5 Game Dev | First Class Honours Game design Graduate
This perfectly encapsulates how the game will have you feeling
December 4, 2025 at 7:32 PM
Current progress:
- Successfully got abilities and perks implemented fully, with them effecting the vehicles configuration at runtime
- Made some graphics render pipeline decisions to make the game perform better (Dont worry, this isn't the art style im going for, I will be working on that soon!)
November 25, 2025 at 1:12 PM
Rogue is booty for the achievement grind lowk. Forgor to mention but have already done origins some time last year. Closing in on Odyssey right now (42/93)
November 20, 2025 at 1:37 AM
I took my time with this one (way too many collectables).

Onto Rogue next...
April 2, 2025 at 1:32 PM
Oh and I also made an editor plugin that automatically turns decal textures into data assets and populates the decals data table with them. Makes adding new decals as simple as importing textures then clicking one button in the toolbar.
March 26, 2025 at 12:19 PM
Still need to work on:
- Controller Support
- Editing placed decals colours and positions
- Visual pass (better UI and background scenery)
- Sound pass
March 26, 2025 at 12:16 PM
Assassin's creed unity collectibles will be the death of me
January 6, 2025 at 5:50 AM
1 down, many more to go.
Unity next
December 29, 2024 at 2:14 PM
Fables achievements were pretty much like this. They would usually have two ways of completing them so half of the time you would just get them for doing goofy stuff in the game
December 2, 2024 at 12:39 PM
Just some funky unreal business. Unplugged the play level sequence node, compiled then plugged it back in and now it works? great 👍
November 27, 2024 at 8:22 PM