MrJackphil
mrjackphil.bsky.social
MrJackphil
@mrjackphil.bsky.social
Solo game dev. Glad to collaborate.
Making a game about running around. Maybe in a city. Maybe with intelligent NPC and story.

Godot, Blender, Trenchbroom are my friends. But I don't know how to use them.
I was kinda sidetracked by learning Blender and 3D modelling at least enough to make simple things in it.
November 15, 2025 at 11:32 AM
When I'm trying to wake myself up...

#godot #gamedev
November 11, 2025 at 1:53 PM
I know it's not too much but I'm glad I'm capable to do some easy 3d modelling, rigging and animation in Blender.

#gamedev #godot #blender
October 28, 2025 at 4:51 PM
A little level block out and movement polish. Added ability to swing. Also tinkered a lot with materials, textures, shaders, light and many other things.

#gamedev #godot
October 24, 2025 at 2:45 PM
I think it's a little bit too much...
October 24, 2025 at 7:37 AM
Light is my best friend... and my worst enemy

#gamedev #godot
October 3, 2025 at 7:55 AM
Do you feel like you stuck?
September 24, 2025 at 12:03 PM
But at least now I can spawn items in runtime from the menu. A bottle, for example...

#godot #gamedev
September 22, 2025 at 6:10 PM
What do you mean I need to think about the game style, theme and overall idea before making an UI for it?

#gamedev #godot
September 22, 2025 at 5:49 PM
Decided to create a debug helper. It's a WIP right now. I wasn't thinking about how I want UI to look like. I had some basic ideas but with urge to create an in-game UI I'm thinking to go deeper in UI research.

#godot #gamedev
September 19, 2025 at 5:25 AM
Testing procedural path creation for quick prototyping.
Might be useful in some cases.

#godot
September 5, 2025 at 4:14 PM
Added basic vault over obstacle and replaced roll animation with kinda stumble animation. Also tweak a lot of things.

#gamedev #godot
September 4, 2025 at 6:26 PM
Trying more modular approach for level design.
Also base for dashes and jump pads are implemented.

#gamedev #godot
September 2, 2025 at 4:01 PM
Added momentum... Need 4 speed it seems..
#gamedev #godot
August 25, 2025 at 5:28 PM
Just 4 fun (and to remember how to do it) made a simple plugin for an Obsidian which downloads previews for game notes from SteamGridDb.

I was inspired after merging several PR for my previous Obsidian plugin. It was nice to return to just programming.
August 23, 2025 at 3:59 AM
One thing I like that always when you start a project you start to figure about other projects as yours. Before I found out about Autopeli from @ottoojala.com I thought to make a game for my kids.

But then Autopeli showed up and my kids playing that instead of my unpolished prototype.

#gamedev
August 12, 2025 at 3:49 PM
I like that when you make the game mostly with code you can just run #godot in `--headless` mode for LSP and debugging (DAP) and work from... Neovim, for example.

In my latest small experimental project I have only sounds as assets. All other things were programmatically drawn.
August 10, 2025 at 5:58 PM
I didn't make it to the GMTK Game Jam 2025. But I have a reason...

My game became alive and decided to live it's own life.
August 4, 2025 at 7:35 PM
Okay... Maybe I have an idea for GMTK Game Jam 2025

#gamedev
August 1, 2025 at 3:59 PM
Just returned after vacation... Destroyed several buildings, make player walk, added some kind of simple flying rail thing... Thinking about robots (usually I don't like them but maybe...)

#gamedev #godot
July 16, 2025 at 3:54 PM
What video game ignited your passion for gaming? (GIFs only)
July 14, 2025 at 6:47 AM