Making a game about running around. Maybe in a city. Maybe with intelligent NPC and story.
Godot, Blender, Trenchbroom are my friends. But I don't know how to use them.
Commercially, I think, it will. It's easier to sell, easier to spread the world.
From another point of view... It might change the game mood drastically.
Commercially, I think, it will. It's easier to sell, easier to spread the world.
From another point of view... It might change the game mood drastically.
Should the good game be addictive? No.
Should the game have a good core loop you want to play and return to? Yes with caveats.
Should the good game be addictive? No.
Should the game have a good core loop you want to play and return to? Yes with caveats.
Balatro is addictive. Vampire Survivors is. I like to play them because they toggle some lightbulb on my head. Or some idle clicker.
Balatro is addictive. Vampire Survivors is. I like to play them because they toggle some lightbulb on my head. Or some idle clicker.
Playing Skyrim and thinking "oh just one more quest" and "one more try" in Sifu. Are they addictive? I think not.
Playing Skyrim and thinking "oh just one more quest" and "one more try" in Sifu. Are they addictive? I think not.
I think - no. If I would want to be addicted to the game it would mean I have some issues in real life.
I think - no. If I would want to be addicted to the game it would mean I have some issues in real life.
Don't give up!
Don't give up!