MrJackphil
mrjackphil.bsky.social
MrJackphil
@mrjackphil.bsky.social
Solo game dev. Glad to collaborate.
Making a game about running around. Maybe in a city. Maybe with intelligent NPC and story.

Godot, Blender, Trenchbroom are my friends. But I don't know how to use them.
Rails didn't make it.
November 10, 2025 at 8:38 AM
But I think I missed the main point of the question. Should we add an addictive features to improve non addictive games? Will it be a plus?

Commercially, I think, it will. It's easier to sell, easier to spread the world.

From another point of view... It might change the game mood drastically.
September 27, 2025 at 11:50 AM
Of course it's just my thoughts with no "that's the truth" thinking. I don't want to call games addictive because I like to play them.
September 27, 2025 at 11:42 AM
Can addictive game be good? Yes.
Should the good game be addictive? No.
Should the game have a good core loop you want to play and return to? Yes with caveats.
September 27, 2025 at 11:40 AM
In those games I do stuff to see a result. I do not necessary like the process but I'm still going because I'm hooked on that "you have the score" thing or when numbers go up.
September 27, 2025 at 11:38 AM
From my point of view
Balatro is addictive. Vampire Survivors is. I like to play them because they toggle some lightbulb on my head. Or some idle clicker.
September 27, 2025 at 11:38 AM
Okay. Then we should define an addictiveness.

Playing Skyrim and thinking "oh just one more quest" and "one more try" in Sifu. Are they addictive? I think not.
September 27, 2025 at 11:38 AM
As often it depends on definition. Corpos might say - yes.

I think - no. If I would want to be addicted to the game it would mean I have some issues in real life.
September 27, 2025 at 3:45 AM
You don't want to Party?
September 26, 2025 at 1:01 PM
Damn... That's harsh...
Don't give up!
September 22, 2025 at 6:16 PM
Always been
September 20, 2025 at 5:55 PM
But what if the void will response...
September 20, 2025 at 5:53 PM
Yeah. Just moving camera and hands using code and animation player in Godot.
September 19, 2025 at 12:25 PM