Michael
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mquandt.com
Michael
@mquandt.com
Tech Lead @ Frontier, prev Firesprite/Animal Logic. He/him. 🇦🇺in 🇬🇧
It’s nice to see unreal making use of more cores for animation graphs. I hope there isn’t some trap where some nodes will force it all back onto the game thread.
June 10, 2025 at 11:05 PM
First time playing Final Fantasy V and recognising some of the sprite changes for status debuffs are great.
April 19, 2025 at 10:50 PM
No idea what LibreWolf is doing to pngs I upload but I don't need it to protect me so much it corrupts everything.
April 19, 2025 at 10:41 PM
Typst (typst.app) is pretty interesting as an alternative to LaTeX. Certainly a lot easier to install locally and the syntax is closer to markdown in a number of ways.
Typst: Compose papers faster
Focus on your text and let Typst take care of layout and formatting. Sign up now and speed up your writing process.
typst.app
April 19, 2025 at 12:56 AM
I wasn’t directly on the Planet Coaster 2 team for launch but I helped out with the massive Flume Physics update we have coming out this week.
It was a lot of work for the team and it’s great to see how much of an improvement it makes to both the visuals and gameplay.

youtu.be/r9A3ZZJVNnM
Planet Coaster 2 | Update 3 Highlights
YouTube video by Planet Coaster
youtu.be
March 17, 2025 at 10:23 PM
Looks like they packed Aus, China and Japan all together at the start of the F1 season this year (maybe last year as well?) so I don’t need to pay for some way to watch it for another month. I’d prefer to sleep in on the Sunday.
March 14, 2025 at 12:01 AM
I’m late to the party but yeah, Neva is good. It’s also a length I can complete this year (he says starting at the 80+ hour RPG pile).
February 15, 2025 at 12:56 AM
This weekend has a theme. (Can’t wait)
February 10, 2025 at 8:12 PM
Reposted by Michael
"Folks, we have climbed the mountain." www.patreon.com/posts/sdl3-i...
SDL3 is officially released! | Ryan C. Gordon
Get more from Ryan C. Gordon on Patreon
www.patreon.com
January 21, 2025 at 9:26 PM
Started moving to Linux for my day to day personal computer use but it seems I chose hard mode: NixOS (this isn’t my first time using Linux).
This is going to take a while to get right.
January 20, 2025 at 12:07 AM
Reposted by Michael
New video: Designing a good color picker: youtu.be/HOvnm5JrXbw?...

What makes a color picker good, how does it fit into workflows, and can you see the difference between two pants?
Designing a good color picker
YouTube video by Robin-Yann Storm
youtu.be
January 15, 2025 at 4:49 PM
I’m happy with my past self for putting in a little effort on a personal work tool.
Last week it went from me+a few other users to well over a hundred in a few hours (thanks to an OS update removing features) and I had to rush fixes and additions.
A little effort up front = faster changes later.
January 15, 2025 at 11:18 PM
Wanted to try GeForce Now before shelling out for it to see if I can use it during my holidays but I’ve spent 10 minutes of the hour free session length compiling shaders…
December 16, 2024 at 2:13 PM
Not long now until the release of the first full game I contributed to since rejoining Frontier - Planet Coaster 2.
youtu.be/qGPREY4fEeo
Planet Coaster 2 | Pre Order Trailer
YouTube video by Planet Coaster
youtu.be
October 18, 2024 at 11:59 PM
Never played the original Silent Hill 2 but the use of lighting and positional audio in the remake is incredibly effective.
Controller haptics tied to some audio and the radio static coming through the controller speaker is surprisingly good at increasing tension.
October 18, 2024 at 11:58 PM
I’m most of the way through Still Wakes the Deep and while it lost its Most Northern Game title, it’s still a great example of using lighting and audio to create tension.
Still not sure how an info poster from Australia about fire extinguishers came to be plastered around a Scottish oil rig though.
October 5, 2024 at 10:48 PM
It’s kind of wild that I can buy Tim Tams in UK supermarkets for less than I can at supermarkets back home in Australia. I guess I don’t need to keep any space in my luggage when I visit home now.
September 29, 2024 at 11:52 AM
@ozone.birb.house can I get the Game Dev label please.
September 6, 2024 at 9:13 PM
Kind of disappointed that I couldn’t return home for SIGGRAPH Asia but those flight prices are ludicrous.
December 12, 2023 at 11:09 PM
Between the blender conference talks and the RE Engine/Capcom talks there’s a lot of interesting technical content to watch this week.
Blender: youtube.com/playlist?lis...
RE/Capcom: youtube.com/@CAPCOM_RandD

I wonder if there are translations of the 2019 RE Engine content. Some anim talks in there
October 28, 2023 at 10:54 PM