#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
Using a MPC to make sure all the materials are unified.
#CherubDev #UE5
Using a MPC to make sure all the materials are unified.
#CherubDev #UE5
I made an AI. It’s very rudimentary. This is the guy who will be chasing you in my horror game. I’m still working a few things out like having him wander around and making it so that he can see your flashlight. But other than that! Progress made! #godot #horror
It really means a lot to me that 50 people are interested in my journey as a #gamedev. So I'd like to show you something.
I decided to make my own terrain using Blender since Godot doesn't have a native way to create 3D terrain. The Terrain is still WIP.
It really means a lot to me that 50 people are interested in my journey as a #gamedev. So I'd like to show you something.
I decided to make my own terrain using Blender since Godot doesn't have a native way to create 3D terrain. The Terrain is still WIP.
never gonna Ctrl+W
never gonna :q! and desert you
never gonna Ctrl+X
never gonna Esc
never gonna Ctrl+D and hurt you
never gonna Ctrl+W
never gonna :q! and desert you
never gonna Ctrl+X
never gonna Esc
never gonna Ctrl+D and hurt you
Draw them! Write about them! Make that comic! Make a single post and yap about them! Do a personality chart thing to explore who they are!! Anything!!
Doesn't have to be high quality, just CREATE!!!
Draw them! Write about them! Make that comic! Make a single post and yap about them! Do a personality chart thing to explore who they are!! Anything!!
Doesn't have to be high quality, just CREATE!!!
An example is how I made my tree model in blender. No way in hell would I have known to use a cone as the trunk of a tree!
Go make games, guys! It’s fun!
An example is how I made my tree model in blender. No way in hell would I have known to use a cone as the trunk of a tree!
Go make games, guys! It’s fun!
I'm currently using a third party solution to generate terrain since the Godot engine does not have a Terrain heightmap generator natively built in. I also have plans to make more tree models for more variety.
#godot #gamedev #horrorgame
I'm currently using a third party solution to generate terrain since the Godot engine does not have a Terrain heightmap generator natively built in. I also have plans to make more tree models for more variety.
#godot #gamedev #horrorgame
Me after buying and playing factorio: The factory must grow
Me after buying and playing factorio: The factory must grow
During initial development of my horror game, Noctivagant, I needed a model that I can test jump scare triggers with, so I used a model of The Noise from Pizza Tower I pulled from The Models Resource. Such a goofy goober. #gamedev
During initial development of my horror game, Noctivagant, I needed a model that I can test jump scare triggers with, so I used a model of The Noise from Pizza Tower I pulled from The Models Resource. Such a goofy goober. #gamedev