Spencer Goldade / Monkey's Lunch
@monkeyslunch.bsky.social
Spencer (he/him).
Autistic product & design leader by day, #TTRPG designer and player by night. Bug & Claw coming soon!
🇨🇦🌈🧠
🚯No NFT 🚯No AI
Autistic product & design leader by day, #TTRPG designer and player by night. Bug & Claw coming soon!
🇨🇦🌈🧠
🚯No NFT 🚯No AI
I just image searched the demon baby from the first episode and started laughing again. haha
The rest of the lore is so good, though!
The rest of the lore is so good, though!
November 10, 2025 at 11:46 PM
I just image searched the demon baby from the first episode and started laughing again. haha
The rest of the lore is so good, though!
The rest of the lore is so good, though!
Have applied in Alberta for our next round. Got notification, eventually, that we should be able to book them within a month or so.
What an (intentionally) convoluted mess. I hate this conservative government so much.
What an (intentionally) convoluted mess. I hate this conservative government so much.
November 10, 2025 at 11:46 PM
Have applied in Alberta for our next round. Got notification, eventually, that we should be able to book them within a month or so.
What an (intentionally) convoluted mess. I hate this conservative government so much.
What an (intentionally) convoluted mess. I hate this conservative government so much.
I realized that I really like all the lore and (like most new shows and movies) it's the bad/overused CG that ruins parts of it for me.
November 10, 2025 at 11:42 PM
I realized that I really like all the lore and (like most new shows and movies) it's the bad/overused CG that ruins parts of it for me.
The effects of infection and resonance - Bug & Claw Devlog 38
The effects of infection and resonance - Devlog #38 - Bug & Claw
Both infection and resonance play a big part in Bug & Claw, but in what ways?
bugandclaw.com
November 10, 2025 at 9:22 PM
The effects of infection and resonance - Bug & Claw Devlog 38
If you want to make games... Make a freaking game. Right now. Today. In 3 minutes.
monkeyslunch.com/art...
2/2
monkeyslunch.com/art...
2/2
Start simple - Monkey's Lunch
Has anyone ever told you you can’t do something? That it’s too hard, you’ll never be able to accomplish it, or to know your place? It could have been a person or a nagging voice in your head. For me, it was a real person. A few of them, actually. Since I stopped letting people
monkeyslunch.com
November 9, 2025 at 9:02 PM
If you want to make games... Make a freaking game. Right now. Today. In 3 minutes.
monkeyslunch.com/art...
2/2
monkeyslunch.com/art...
2/2
Check out the design principles and themes of Bug & Claw in devlog #36
Design principles and themes - devlog #36 - Bug & Claw
The following design principles and themes have been particularly useful to Bug & Claw's development as of late as I start to trim a lot of things back.
bugandclaw.com
November 9, 2025 at 3:32 PM
Check out the design principles and themes of Bug & Claw in devlog #36
🔨🪓 Check out Bug & Claw's 35th devlog for general equipment, items, and some rare things...
General items - Devlog #35 - Bug & Claw
Outlining some of the general items of Bug & Claw, as well as a few of the rare ones like crystal-based objects.
bugandclaw.com
November 7, 2025 at 7:20 PM
🔨🪓 Check out Bug & Claw's 35th devlog for general equipment, items, and some rare things...