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mistakenot4892.bsky.social
Loaf
@mistakenot4892.bsky.social
He/they. Data engineer and hobbyist game developer. PFP and banner by @zinthings.bsky.social

Linktree: https://linktr.ee/mistakenot
There has been a terrible accident
November 23, 2025 at 2:49 AM
Adventures in terrain generation from a heightmap using #godot. The two big issues I'm having are:
- Stitching chunk geometry to neighbors; need to work out some way to generate a border based on the LOD of the neighboring chunk.
- Averaging the normals so it stops looking like an evil quilt.
November 17, 2025 at 12:46 AM
The best thing about being a developer is naming your test cases after celebrities.
November 6, 2025 at 10:08 PM
Currently working on a gang of weird birds (teshari OCs belonging to friends, which I am putting into my match-4 game). Lots of individual states to do for their gestures/poses ingame, but at least they're fun to draw.

#gamedev #indiedev #pixelart
August 29, 2025 at 4:39 AM
A very shaped pied currawong from outside the medical centre a few weeks ago.
August 27, 2025 at 2:01 AM
Pretty pleased with how this background came out. Bless the Krita dither brush. Would like to do a couple more of these before the end of the month if I can find the time.

#pixelart #gamedev
August 27, 2025 at 1:59 AM
My match-4 one month project is feature complete! I wanted to add a story mode, network multiplayer, items, abilities, etc... but maybe I can do those in September. The rest of August is for character art and polish.

Very pleased to finish a project for once!

#indiedev #monogame #gamedev #solodev
August 26, 2025 at 11:13 AM
My Real Job has picked up. so progress on the August project has been slow. I've got Github/Itch build automation setup (with thanks to Apos on the Monogame Discord) and I've been polishing the background art a bit. Finding the dither brush in Krita saved my hands...

#monogame #gamedev #indiedev
August 20, 2025 at 3:07 PM
Redid most of the character states (still working on the failure state), added music, added sounds, and generally tweaked and adjusted things. Settings menu is also about halfway coded, since I need to build a UI framework as I go. Steady progress!

#monogame #gamedev #indiedev
August 11, 2025 at 9:26 AM
There might be a very slight issue with my AI opponent's timing check...

#monogame #gamedev #indiedev
August 9, 2025 at 5:06 AM
The problem with getting things to the point of being playable is that I keep going to test something and then spend 20 minutes playing it instead.

Lots of backend work done today to support things like menus, game modes, etc. Pleased with how it's coming together.

#gamedev #indiedev #monogame
August 7, 2025 at 12:22 PM
Good bit of progress today.

I would love some opinions on whether or not this screen shake and variable fall rate looks good, or if it would be too distracting or annoying.

#gamedev #indiedev #monogame
August 5, 2025 at 2:37 PM
Repost due to busted video.

Four days in on my August project. It's great when things start feeling like an actual game.

Next up, an input handler to control what drops, rotate it, etc. Also need to clean up the board state to avoid weird visual issues across iterations.

#gamedev #monogame
August 4, 2025 at 12:41 PM
Hit my Art Fight goal of 25 attacks. Not going to list all the characters, but they are all on my Art Fight page (artfight.net/~MistakeNot4...).

Very very happy to achieve my goal this year, I think it's my third or fourth shot at Art Fight and the first one to succeed.

#artfight #pixelart
July 28, 2025 at 6:57 AM
Art Fight multiattack! God, it's finally done. Several days isn't a huge amount of time for a complex piece, but this is the most effort I've put into one for ages.

Full character list/details on the site, Bsky posts are so short: artfight.net/attack/11652...

#artfight #pixelart #ss13
July 20, 2025 at 12:37 AM
Fourth-day WIP of a big Art Fight multiattack that I thought would be a one or two day project. Someday I may finish dithering/greebling these vox. Someday...

#artfight #pixelart #ss13
July 18, 2025 at 5:29 AM
Just hit attack #15 for Art Fight - 10 to go to hit my goal. Really enjoying this year's festivities, it's the first year I've managed to consistently get an attack out each day. Seems like strict contraints are the best way to get me to draw things.
#artfight #pixelart
July 14, 2025 at 12:17 PM
Coloured light blending is working! Next is wall masking so it looks less bizarre in areas with dense tiles.

Also, Debug Drake says gay rights.

#gamedev #monogame
July 11, 2025 at 9:50 AM
Better example of the dithering effect in practice.
July 10, 2025 at 6:01 AM
More work on lighting... using dithering for the falloff gives a really fun textured vibe I think. Still need to sort out coloured lighting that blends along the edges, and work out why moving a light stops every other light from displaying. Progress...

#gamedev #monogame
July 10, 2025 at 5:57 AM
Tile lighting working at a basic level! Had issues with bake-in initially, but it's doing more or less what I want it to now. Next step is adding the dithered effect to the edges, and maybe animating the alpha to make it look smoother when moving. A shadow shader could be good...

#gamedev #monogame
July 8, 2025 at 3:11 PM
Possibly a better example, also showing off the schematic-style fog of war which I think looks neato.
July 7, 2025 at 1:56 PM
An example of dithered edge lighting from a previous project (which I am recycling into my current project, hence the shared assets). I think it could probably use a couple more variations (one darker and one in the middle somewhere) but I like the texture it gives the terrain.

#gamedev #monogame
July 7, 2025 at 1:53 PM
As mentioned in my other post, I'm doing Art Fight this year. Specifically trying to work on my pixel chops, so my attacks are 64x64 pixel art with DawnBringer's 32-color palette. Attached is tonight's attack.

Profile: artfight.net/~MistakeNot4...

#artfight
July 7, 2025 at 10:30 AM
Not dead, but dev time has been limited. I'm doing Art FIght this year too which cuts into free time. Currently fixing rendering issues (which was a one-line fix that took three weeks to solve) and resolving mouse position to world position, so I can add tile/entity interactions.

#gamedev #monogame
July 7, 2025 at 10:27 AM