Linktree: https://linktr.ee/mistakenot
- Stitching chunk geometry to neighbors; need to work out some way to generate a border based on the LOD of the neighboring chunk.
- Averaging the normals so it stops looking like an evil quilt.
- Stitching chunk geometry to neighbors; need to work out some way to generate a border based on the LOD of the neighboring chunk.
- Averaging the normals so it stops looking like an evil quilt.
Very pleased to finish a project for once!
#indiedev #monogame #gamedev #solodev
#monogame #gamedev #indiedev
#monogame #gamedev #indiedev
Lots of backend work done today to support things like menus, game modes, etc. Pleased with how it's coming together.
#gamedev #indiedev #monogame
Four days in on my August project. It's great when things start feeling like an actual game.
Next up, an input handler to control what drops, rotate it, etc. Also need to clean up the board state to avoid weird visual issues across iterations.
#gamedev #monogame
Very very happy to achieve my goal this year, I think it's my third or fourth shot at Art Fight and the first one to succeed.
#artfight #pixelart
Very very happy to achieve my goal this year, I think it's my third or fourth shot at Art Fight and the first one to succeed.
#artfight #pixelart
Full character list/details on the site, Bsky posts are so short: artfight.net/attack/11652...
#artfight #pixelart #ss13
Full character list/details on the site, Bsky posts are so short: artfight.net/attack/11652...
#artfight #pixelart #ss13
#gamedev #monogame
#gamedev #monogame
Profile: artfight.net/~MistakeNot4...
#artfight
Profile: artfight.net/~MistakeNot4...
#artfight
#gamedev #monogame