Minerkey
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minerkey.bsky.social
Minerkey
@minerkey.bsky.social
She/Her/They/Them/Idk | 🇦🇺 | Programmer, animator, texture artist and 3D modeller. 3D artist @ northwood working on SCP: Secret Laboratory
Another turntable render
June 12, 2025 at 11:39 AM
Work continues, and I settled on a 'style' of sorts for the texturing - mainly keeping the colours fairly flat with semi-painterly textures for the roughness (slope blur continues to be peak). Wings still WIP and no karma display yet.
#LOVEBULLET #ラブ・バレット #b3d
June 12, 2025 at 11:39 AM
June 5, 2025 at 4:02 PM
Not entirely finished on the high-poly (haven't finished the wings and the texturing will come later) but I'm happy with how its looking so far!

#LOVEBULLET #ラブ・バレット #b3d #blender
June 5, 2025 at 5:16 AM
Look at the lil silly go
March 21, 2025 at 3:43 PM
Messing around with more dynamic elements in my materials, so I thought I'd try recreating whatever O.S the Automatons use in Girls Last Tour

#3d #b3d #blender #girlslasttour
March 17, 2025 at 12:14 AM
Lil test I wanted to try, as I'd been wondering how to make a shutter like this for sometime. Turns out, I'd been overthinking it

Right side is FK, Left is an IK set-up, with each bone on the right copying the rotation of the IK bone it's colour corresponds to.
#b3d #3d #blender
January 27, 2025 at 12:29 PM
Progression so far

#indiedevs #indie #game #Unity3d
December 9, 2024 at 2:07 AM
I faced this issue last year and had to make a kinda-scuffed solution back then due to time constraints and priorities that used VFX graph and had the desync issue, so I'm glad I was able to actually make a proper solution this time
December 9, 2024 at 1:56 AM
took a while, but I abandoned the VFX graph route in favour of creating a water droplet system using good ol particles

Due to VFX graph GPU/CPU stuff, when attempting to execute code upon a droplet hitting a surface and spawning a splash [1/3]

#indiedevs #indie #game #Unity3d
December 9, 2024 at 1:56 AM
Had to switch to a new Unity project and copy stuff over, because the 1st version somehow got a memory leak in the HDRP files that I was not qualified to look into. I'd never even seen that memory leak warning before.

And now the 2nd version has a wireframe flicker issue :/
December 4, 2024 at 5:42 AM
-and slower flicker. In the end it didn't work so well, and I just created a new system where every second (speed of the timer can be slowed) it'll pick a value between the min and max flicker levels and lerp to that. Kinda like FPS and interpolation, and works just as well xd
November 25, 2024 at 1:53 PM