Minerkey
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minerkey.bsky.social
Minerkey
@minerkey.bsky.social
She/Her/They/Them/Idk | 🇦🇺 | Programmer, animator, texture artist and 3D modeller. 3D artist @ northwood working on SCP: Secret Laboratory
was fun looking at 90s-era anime to see why it looked the way it did and recreating it in the Blender compositor.

Stuff like overall grain and colour bleed, "oversharpening" and a noticeable glow on brighter colours due to how hand-coloured panels are lit when photographed
August 13, 2025 at 9:07 AM
I wanted to work more heart elements into the design (and hopefully I haven't added too many lol) and I also wanted to do a little more detail than the full-white colouring from the official art, though I'll probably tweak it over time bc I'm still getting used to this sort style
June 12, 2025 at 11:41 AM
Another turntable render
June 12, 2025 at 11:39 AM
June 5, 2025 at 4:02 PM
Taking on a few things I'm not familiar with modelling, including wings. They don't look too bad for a first attempt, but I'm going to soldier on. One issue is that they become rather fluffy and circular when closed, but become much more detailed and 'realistic' when they open up
June 5, 2025 at 5:16 AM
Have been tryna avoid doing hair because its tricky for a multitude of reasons, but I'm going to have to bite the bullet and get on with it. Ena's hair can be especially hard because theres barely any images of her from non-front-on angles I can use as refs xd
June 3, 2025 at 9:31 AM
I faced this issue last year and had to make a kinda-scuffed solution back then due to time constraints and priorities that used VFX graph and had the desync issue, so I'm glad I was able to actually make a proper solution this time
December 9, 2024 at 1:56 AM
particle, the sound wouldn't sync up. It also was likely causing a memory leak somehow. Thankfully, the older particle system made it a hell of a lot easier to execute code upon droplets colliding with surfaces! [2/3]
December 9, 2024 at 1:56 AM
Still have many props to make and work to do before this hallway looks good, but I do kinda like the sparse look it has at the moment. Perhaps decals are in order!
November 29, 2024 at 4:23 AM
Tried to make a simple particle with the VFX graph where droplets would fall and splash. That worked, but trying to get them to play a sound upon splashing didn't. No thread would be long enough for me to explain how infuriating that whole day was...
November 29, 2024 at 4:23 AM