mickeysupers.bsky.social
@mickeysupers.bsky.social
Reposted
Alex Swaim made an example repo for how to create a minimal Unreal program if you're interesting in using it just for Slate and not much else. https://github.com/Cidolfas/UnrealTestProgram
#UnrealEngine
January 10, 2025 at 12:41 PM
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Released a new #UE5 Sample Project : "Mesh Cutting Gun Sample"
github.com/HoussineMehn...

#UnrealEngine #UnrealEngine5 #gamedev
December 16, 2024 at 12:16 AM
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#UETips #PCG Let's see how we can combine the material override with the spawn actor! On Spawn Actor, you have the option to specify Post Spawn functions. If I create a custom BP, inheriting from StaticMeshActor, with 2 materials variables, I can have a Post Spawn function that will set them. 1/2
December 11, 2024 at 2:53 AM
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Hello everyone! I've been experimenting with some different ways of rendering a fluid simulation, and made a video about the journey over here: youtu.be/kOkfC5fLfgE
Coding Adventure: Rendering Fluids
YouTube video by Sebastian Lague
youtu.be
December 6, 2024 at 11:50 AM
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The MASSIVE community developed open world project for #UnrealEngine 5.5 "Project Titan" was just released.

It contains a huge number of assets, and biomes and it's completely free under the standard Fab license.
gamefromscratch.com/unreal-engin...

#gamedev #indiedev
Unreal Engine Project Titan Giveaway – GameFromScratch.com
Epic Games have just released the project for Project Titan, a giant Unreal Engine 5.5 collaborative game jam with 4000+ contributors
gamefromscratch.com
December 6, 2024 at 3:56 PM
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Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024:

www.youtube.com/watch?v=jusW...

It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
Rendering Tiny Glades With Entirely Too Much Ray Marching
YouTube video by Graphics Programming Conference
www.youtube.com
December 5, 2024 at 2:19 AM
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How do you animate material-based effects over time?
Have you tried ditching Tick/Timeline?
#UE5 #techart #gamedev
November 18, 2024 at 4:29 PM
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I've made a Starter Pack for UE devs that give great tips that are helpful online. Know anyone that should be on it? Let me know!
November 22, 2024 at 8:59 PM
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Unreal 5.5 has a LOT of great additions for profiling, performance and optimization. I've compiled a list of the most interesting changes, with some commentary.

www.tomlooman.com/unreal-engin...

These awesome features and improvements will be included in my Game Optimization Course asap!
Unreal Engine 5.5 Performance Highlights
The following Highlights are taken from the Unreal Engine 5.5 Release Notes and focus primarily on real-time game performance on PC and consoles. My personal highlights have some commentary on them an...
www.tomlooman.com
November 19, 2024 at 1:08 PM
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November 19, 2024 at 7:16 AM
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One does not simply break point #UE5 #gamedev #indiedev
November 19, 2024 at 12:41 AM
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"Hey, I'm starting to teach myself to use Unreal Engine, can you help?"

People asked me this question more than twice, so like any programmer I wondered how I could automate that task and made a Notion page with my fav resources.

stealth-tricorne-301.notion.site/Unreal-Engin...

#UE5 #unrealengine
Notion – The all-in-one workspace for your notes, tasks, wikis, and databases.
A new tool that blends your everyday work apps into one. It's the all-in-one workspace for you and your team
stealth-tricorne-301.notion.site
October 23, 2024 at 12:03 PM
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[WIP] Upcoming sample project
#UE5 #UnrealEngine
November 16, 2024 at 8:34 PM