MerricB
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merricb.bsky.social
MerricB
@merricb.bsky.social
Australian gamer and occasional reviewer and blogger. D&D, TTRPGs, various computer games.
The most significant factor in the long-term success of a TTRPG, IMO, is how it sustains being played again, again and again by the same group.

The initial success requires a hook of some sort. Either a quality game+concept (and luck), or borrowing a quality concept from elsewhere.
May 16, 2025 at 10:32 AM
It really is!
May 13, 2025 at 3:48 AM
The series I have the most platinums in is Yakuza - 8 so far - with Final Fantasy having 6 and Assassin's Creed having 5.

There are a lot of VERY good games that I've played, especially story-based games.
May 8, 2025 at 12:18 PM
Good to hear!
April 28, 2025 at 4:36 AM
It's one of the few 3.5E books I didn't pick up. That and Tome of Magic.

Meanwhile, my campaigns made EXTENSIVE use of Magic of Incarnum.
April 24, 2025 at 5:36 AM
The mechanics aren't well distributed or balanced. Vex is just so, so good for the dex paladin in the group. While others feel like "whatever".

Thankfully, I haven't had to deal with topple/pushing much.
April 24, 2025 at 2:04 AM
I was just thinking about how much I hate the Steady Aim ability for rogues... So random for me to get upset by, but still...
April 24, 2025 at 1:49 AM
There are things in it which are fantastic improvements... but so much stuff that I dislike as well.

Never had an edition - including 4E - which gave me this reaction.
April 24, 2025 at 1:40 AM
I *really* liked D&D 2014. But I feel that I may need to homebrew the game a lot now to get the game to a place that I like.
April 24, 2025 at 1:20 AM
I was trying to remember which of the other JRPGs I was playing recently where damage type also mattered a lot - and now I remember it was Yakuza: Like A Dragon (and Like A Dragon: Infinite Wealth).

Because each character had different abilities, your choices mattered.
April 24, 2025 at 12:15 AM
Just drop it on them. Let them figure it out... :)
April 24, 2025 at 12:03 AM
Approach *may* be intended to work with the target using the Dash action. And if a rogue, also Cunning Action to Dash. (The wording with Flee sort of implies that).

It's very imprecise, though.

(Also, shout "Approach" to a creature on top of a 60-foot cliff!)
April 23, 2025 at 12:34 AM
Mixing 4E material with 5E? Heresy! ;)
April 22, 2025 at 2:27 AM