The initial success requires a hook of some sort. Either a quality game+concept (and luck), or borrowing a quality concept from elsewhere.
The initial success requires a hook of some sort. Either a quality game+concept (and luck), or borrowing a quality concept from elsewhere.
There are a lot of VERY good games that I've played, especially story-based games.
There are a lot of VERY good games that I've played, especially story-based games.
Meanwhile, my campaigns made EXTENSIVE use of Magic of Incarnum.
Meanwhile, my campaigns made EXTENSIVE use of Magic of Incarnum.
Thankfully, I haven't had to deal with topple/pushing much.
Thankfully, I haven't had to deal with topple/pushing much.
Never had an edition - including 4E - which gave me this reaction.
Never had an edition - including 4E - which gave me this reaction.
Because each character had different abilities, your choices mattered.
Because each character had different abilities, your choices mattered.
It's very imprecise, though.
(Also, shout "Approach" to a creature on top of a 60-foot cliff!)
It's very imprecise, though.
(Also, shout "Approach" to a creature on top of a 60-foot cliff!)