The initial success requires a hook of some sort. Either a quality game+concept (and luck), or borrowing a quality concept from elsewhere.
The initial success requires a hook of some sort. Either a quality game+concept (and luck), or borrowing a quality concept from elsewhere.
There are a lot of VERY good games that I've played, especially story-based games.
There are a lot of VERY good games that I've played, especially story-based games.
Get it here: tinyurl.com/mr2y8vt3
With four 90-minute introductory adventures & four 2-hour adventures, this bundle has everything you need to begin your epic journey in the Rising Shadows campaign. #dnd5e
shop.slyflourish.com/collections/...
#dnd #ttrpg
shop.slyflourish.com/collections/...
#dnd #ttrpg
Wish the rest of the 2024 hiding rules were well written and explained. (Errata has not helped).
Wish the rest of the 2024 hiding rules were well written and explained. (Errata has not helped).
Meanwhile, my campaigns made EXTENSIVE use of Magic of Incarnum.
Meanwhile, my campaigns made EXTENSIVE use of Magic of Incarnum.
For some of them, once is definitely not enough! (And yeah, there are published adventures I'd *definitely* run again).
For some of them, once is definitely not enough! (And yeah, there are published adventures I'd *definitely* run again).
Thankfully, I haven't had to deal with topple/pushing much.
Thankfully, I haven't had to deal with topple/pushing much.
Never had an edition - including 4E - which gave me this reaction.
Never had an edition - including 4E - which gave me this reaction.
In D&D 2024, they removed the resistance to normal weapons and gave it more hit points. BUT KEPT ELEMENTAL RESISTANCES!
In D&D 2024, they removed the resistance to normal weapons and gave it more hit points. BUT KEPT ELEMENTAL RESISTANCES!
But D&D 2024 has gone in a direction that I dislike. A lot of the underlying philosophy of character abilities and monster design is antithetical to how I want to play.
But D&D 2024 has gone in a direction that I dislike. A lot of the underlying philosophy of character abilities and monster design is antithetical to how I want to play.
https://www.patreon.com/posts/lower-twelve-of-126938980
#dnd #ttrpg
https://www.patreon.com/posts/lower-twelve-of-126938980
#dnd #ttrpg
Because each character had different abilities, your choices mattered.
Because each character had different abilities, your choices mattered.
merricb.com/2025/04/24/i...
merricb.com/2025/04/24/i...
Immune: non-magical weapons
Resistant: magical weapons of less than +2.
Very alien to the 2024 D&D mindset, but something I'm considering introducing to my game.
Immune: non-magical weapons
Resistant: magical weapons of less than +2.
Very alien to the 2024 D&D mindset, but something I'm considering introducing to my game.
It's very imprecise, though.
(Also, shout "Approach" to a creature on top of a 60-foot cliff!)
It's very imprecise, though.
(Also, shout "Approach" to a creature on top of a 60-foot cliff!)