I published a mini GM-less RPG on mclx.itch.io
Hopefully will post more there in the future
For me the system is way more important but I'm under the impression that people tend to pick up games almost exclusively for their setting. Why then do some of the most popular games have terrible settings? Do I just have weird tastes?
For me the system is way more important but I'm under the impression that people tend to pick up games almost exclusively for their setting. Why then do some of the most popular games have terrible settings? Do I just have weird tastes?
When a system's rules make it hard to run a game, you can call it a bad #RPG. Rulesets that require too much of the GM can be fun, but they are the source of most of the problems common to the RPG space