MaxMart
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maxmartdev.bsky.social
MaxMart
@maxmartdev.bsky.social
Slowly becoming a real dev
Learning godot engine
🇪🇸
Our game TRAMFIGHT is the 12th most popular out of 137 submissions on the Level Up Game Jam! We absolutely adore the love people is giving our little game.

maxmartdev.itch.io/tramfight

#gamedev #gamejam #godot #levelupgamejam
July 14, 2025 at 10:03 PM
Level Up Game Jam #6-7

We are dancing between being productive and being stuck but we made progress I can at last show what we have.

TRAMFIGHT is about fighting your way through the public transport. Kind of a roguelike.

This is a very early build and needs balancing.

#godot #gamejam #gamedev
July 11, 2025 at 7:04 AM
Here's another element for my 3D platformer exp. A configurable button which calls a trigger function on a single object (given on an export var).

The only requirement of the exported Node is implementing the function "trigger_action()". That allows inserting any possible logic.

#godot #gamedev
June 30, 2025 at 9:09 AM
Here's a spring I created for a 3D project. Works for both player and RigidBodies. Besides, the mechanic of pressing jump to go higher just appeared out the blue. As I apply velocity for both jumping and the spring, they just add up.

Should I make a tutorial about it?

#godot #godotengine #gamedev
June 28, 2025 at 8:37 AM
I'm close to finally show something about college a project I developed this year. I'll say two things:
- It's a videogame
- It's name is 'In Nomine Patris'
#gamedev
May 20, 2025 at 11:21 AM
I'll let myself a bit of procrastination...
February 7, 2025 at 5:41 PM
Little change for today. I created a stats manager to keep track of what you've done in the current game and then show it in the end screen. I may add more stats in the future. #godot #gamedev
February 6, 2025 at 7:38 PM
I was confident that we could won something but did not make my mind up enough until they said our game's name. "Pompastic". After that, just euphoria.
The prize were some mouses, mouse pads, other minor computer stuff and a 3D printed trophy (which I'm most excited about).
January 27, 2025 at 9:16 AM
Here's the result of the game from the course I did. I tweaked some things and I'm now adding content as a personal exercise that I'll show in more detail in different posts.
January 10, 2025 at 3:19 PM
Yesterday I begun Cult of the Lamb. It was a long time since I don't play a game that felt so comfortable and amusing at the same time.
December 27, 2024 at 6:04 PM
Little upgrade to the system, now dialogs have responses with (of course) different outcomes.
I used onready dictionaries for this system but the smart way would be using resources. Maybe for tomorrow.
#godot #godotengine
December 9, 2024 at 7:38 PM
Quick interaction + dialogue test to practice some Godot concepts.
#godot #godotengine
December 9, 2024 at 12:23 PM