Made from the original game models from Max Payne 1. In the lowest resolution possible. #RMD30
Pre-orders are open until 22 September via @iam8bit.com 🔥 https://bit.ly/8bit-remedy-30th
Made from the original game models from Max Payne 1. In the lowest resolution possible. #RMD30
Pre-orders are open until 22 September via @iam8bit.com 🔥 https://bit.ly/8bit-remedy-30th
www.artstation.com/artwork/98VarN
@artstationhq.bsky.social #textures #gamedev #procedural #substance3ddesigner
www.artstation.com/artwork/98VarN
@artstationhq.bsky.social #textures #gamedev #procedural #substance3ddesigner
1999 survival horror was originally developed by Team Silent, follows 2024 remake of Silent Hill 2
www.gamesindustry.biz/bloober-team...
#3dart #3d #MadeWithSubstance
#3dart #3d #MadeWithSubstance
www.artstation.com/artwork/zxN6PL
#photogrammetry #gamedev #textures @artstationhq.bsky.social
www.artstation.com/artwork/zxN6PL
#photogrammetry #gamedev #textures @artstationhq.bsky.social
#gamedev @sidefx.bsky.social @adobe.com
#gamedev @sidefx.bsky.social @adobe.com
#gamedev #art #textures #catalonia
#gamedev #art #textures #catalonia
#gamedev #textures #procedural
renders made in @marmoset3d.bsky.social
#gamedev #textures #procedural
renders made in @marmoset3d.bsky.social
#artstationrecap2024 #gamedev @artstationhq #textureartist #photogrammetry #madewithsubstance
#artstationrecap2024 #gamedev @artstationhq #textureartist #photogrammetry #madewithsubstance
I remember when HL2 came out i didn't play it because my PC was not powerful enough to run it. 🤦If it gets remade I'm definitely jumping in
I remember when HL2 came out i didn't play it because my PC was not powerful enough to run it. 🤦If it gets remade I'm definitely jumping in
www.artstation.com/blogs/chrisr...
It's a little guide on how to hide seams on Trees + Branches etc, providing 3 different solutions. Some more optimized than others :P
#GameArt
www.artstation.com/blogs/chrisr...
It's a little guide on how to hide seams on Trees + Branches etc, providing 3 different solutions. Some more optimized than others :P
#GameArt
www.artstation.com/artwork/3EbmBE
It was assembled in RealityCapture and made seamless in Unity ArtEngine with a clone stamp tool.
www.artstation.com/artwork/3EbmBE
It was assembled in RealityCapture and made seamless in Unity ArtEngine with a clone stamp tool.
Now available on our website: All our talks from GDC on programming, visual arts, audio design, narrative, and Northlight! www.remedygames.com/article/expl...
#AlanWake2 #gamedev
Now available on our website: All our talks from GDC on programming, visual arts, audio design, narrative, and Northlight! www.remedygames.com/article/expl...
#AlanWake2 #gamedev
www.artstation.com/artwork/8BbgV6
www.artstation.com/artwork/8BbgV6